#include "RendererTest.hpp" #include "../UTest/UTest.hpp" /*** TrooperEngine DLL Header Files ***/ #include "TrooperEngine.hpp" using VideoEngine::cRenderer; void RendererTest() { // cRenderer printf("\nTesting cRenderer -----\n\n"); UTest u("cRenderer"); SDL_Surface* sur = nullptr; //cRenderer::Inst()->TextureToSurface(); u.report(); }