#include "cMusic.hpp" using AudioEngine::cMusic; cMusic::cMusic() {} /* Copy constructor */ cMusic::cMusic( const cMusic& copy ) { copy; } cMusic::~cMusic() {} /// Functions /* Plays the music if loaded */ void cMusic::PlayMusic() {} /* Fades in the music for time */ void cMusic::FadeIn( const unsigned int time /*= 1000*/ ) const { time; } /* Fades out the music for time */ void cMusic::FideOut( const unsigned int time /*= 1000*/ ) const { time; } /* private:*/ /// Functions void cMusic::LoadMusic() {} void cMusic::UnloadMusic() {}