#include "iVector2.hpp" /*** Custom Header File ***/ #include "../Vector/Vector2.hpp" using MathEngine::iVector2; using MathEngine::Vector2; iVector2::iVector2( const int X /*= 0*/, const int Y /*= 0*/ ) : x(X), y(Y) {} iVector2::iVector2( const Vector2& copy ) { x = int(copy.x); y = int(copy.y); } iVector2::iVector2( const SDL_Rect& copy ) { x = int(copy.x); y = int(copy.y); } iVector2& iVector2::operator = ( const Vector2& copy ) { x = int(copy.x); y = int(copy.y); return *this; } iVector2& iVector2::operator = ( const SDL_Rect& copy ) { x = int(copy.x); y = int(copy.y); return *this; } bool iVector2::operator == ( const iVector2& other ) const { bool rtn = false; if (x == other.x) if (y == other.y) rtn = true; return rtn; } bool iVector2::operator == ( const SDL_Rect& other ) const { bool rtn = false; if (x == other.x) if (y == other.y) rtn = true; return rtn; } iVector2& iVector2::operator += ( const iVector2& other ) { x += int(other.x); y += int(other.y); return *this; } iVector2& iVector2::operator += ( const SDL_Rect& other ) { x += int(other.x); y += int(other.y); return *this; } iVector2& iVector2::operator -= (const iVector2& other) { x -= int(other.x); y -= int(other.y); return *this; } iVector2& iVector2::operator -= (const SDL_Rect& other) { x -= int(other.x); y -= int(other.y); return *this; } iVector2 operator + (const iVector2& lhs, const iVector2& rhs) { iVector2 rs = lhs; rs += rhs; return rs; }