#include "cPlayerDown.hpp" using Input::cPlayerDown; cPlayerDown::cPlayerDown( SDL_Keycode key, Equipment::cPaddle** player ) : cKey( key ), mpp_player(player) {} cPlayerDown::~cPlayerDown() {} ///Funtions void cPlayerDown::KeyPress() {} void cPlayerDown::KeyUP() { if (mpp_player != nullptr && *mpp_player != nullptr) { if ((*mpp_player)->getState() == Equipment::cPaddle::Down) (*mpp_player)->setState(Equipment::cPaddle::Still); } } void cPlayerDown::KeyDown() { if (mpp_player != nullptr && *mpp_player != nullptr) (*mpp_player)->setState(Equipment::cPaddle::Down); }