#include "cScoreBoard.hpp" using Equipment::cScoreBoard; cScoreBoard::cScoreBoard() : m_player1Score(0), m_player2Score(0) {} cScoreBoard::~cScoreBoard() {} ///Functions void cScoreBoard::Score( const unsigned long int player /*= 1*/ ) { if (player == 1) ++m_player1Score; if (player == 2) ++m_player2Score; }