#ifndef _CQUITBUTTON_HPP_ #define _CQUITBUTTON_HPP_ /*** SDL Header Files ***/ #include "SDL.h" /*** TrooperEngine DLL Header Files ***/ #include "TrooperEngine.hpp" /*** Custom Header Files ***/ #include "../cCourt.hpp" namespace Input { class cQuitButton : public InputEngine::cKey { public: cQuitButton( SDL_Keycode key, Equipment::cCourt** court); virtual ~cQuitButton(); ///Funtions /* Call if the key is pressed */ void KeyPress(); /* Call if the key is up */ void KeyUP(); /* Call if the key is down */ void KeyDown(); private: private: Equipment::cCourt** mpp_court;// };/// END CLASS DEFINITION cQuitButton }/// END NAMESPACE DEFINITION Input #endif/// END IFNDEF _CQUITBUTTON_HPP_