#ifndef _CPLAYERDOWN_HPP_ #define _CPLAYERDOWN_HPP_ /*** SDL Header Files ***/ #include "SDL.h" /*** TrooperEngine DLL Header Files ***/ #include "TrooperEngine.hpp" /*** Custom Header Files ***/ #include "../cPaddle.hpp" namespace Input { class cPlayerDown : public InputEngine::cKey { public: cPlayerDown( SDL_Keycode key, Equipment::cPaddle** player ); ~cPlayerDown(); ///Funtions /* Call if the key is pressed */ void KeyPress(); /* Call if the key is up */ void KeyUP(); /* Call if the key is down */ void KeyDown(); private: private: Equipment::cPaddle** mpp_player; };/// END CLASS DEFINITION cPlayerDown }/// END NAMESPACE DEFINITION Input #endif/// END IFNDEF _CPLAYERDOWN_HPP_