#ifndef _CPLAYERUP_HPP_ #define _CPLAYERUP_HPP_ /*** SDL Header Files ***/ #include "SDL.h" /*** TrooperEngine DLL Header Files ***/ #include "TrooperEngine.hpp" /*** Custom Header Files ***/ #include "../cPaddle.hpp" namespace Input { class cPlayerUp : public InputEngine::cKey { public: cPlayerUp( SDL_Keycode key, Equipment::cPaddle** player ); ~cPlayerUp(); ///Funtions /* Call if the key is pressed */ void KeyPress(); /* Call if the key is up */ void KeyUP(); /* Call if the key is down */ void KeyDown(); private: private: Equipment::cPaddle** mpp_player; };/// END CLASS DEFINITION cPlayerUp }/// END NAMESPACE DEFINITION Input #endif/// END IFNDEF _CPLAYERUP_HPP_