#include "cPaddle.hpp" using Equipment::cPaddle; cPaddle::cPaddle( const signed long int xpos /*= 0*/, const signed long int ypos /*= 0*/, const signed long int xarea /*= 0*/, const signed long int yarea /*= 0*/, const unsigned long int warea /*= 0*/, const unsigned long int harea /*= 0*/, VideoEngine::cImage** image /*= nullptr*/, VideoEngine::cCamera** camera /*= nullptr*/ ) : cSprite( xpos, ypos, xarea, yarea, warea, harea, image, camera ), m_speed(0.0), m_pause(false), m_state(Still) {} cPaddle::~cPaddle() {} ///Functions void cPaddle::Move() { if (m_pause == false) { float frameTime = TimingEngine::cTiming::Inst().getFrameTime(); AddPosY((signed long int)(m_speed * frameTime)); } } void cPaddle::Pause() { m_pause = !m_pause; } const bool cPaddle::isPaused() { return m_pause; } void cPaddle::Reset() {} ///Sets void cPaddle::setSpeed( const double speed /*= 0.0*/ ) { m_speed = speed; } void cPaddle::setState( const eState state /*= eState::Still*/ ) { m_state = state; switch (m_state) { case Up: m_speed = -25.0; break; case Still: m_speed = 0.0; break; case Down: m_speed = 25.0; break; default: break; } } const cPaddle::eState cPaddle::getState() const { return m_state; }