#ifndef _CPLAYER_HPP_ #define _CPLAYER_HPP_ /*** TrooperEngine DLL Header Files ***/ #include "TrooperEngine.hpp" /*** Custom Header Files ***/ using UtilityEngine::cString; namespace Equipment { class cPlayer { public: cPlayer( const cString name ); ~cPlayer(); ///Functions void Score( const unsigned long int score = 1 ); ///Sets void setName( const cString name ); ///Gets const unsigned long int getScore() const; const cString getName() const; private: private: unsigned long int m_score;// = 0 cString m_name; };/// END CLASS DEFINITION cPlayer }/// END NAMESPACE DEFINITION Equipment #endif/// END IFNDEF _CPLAYER_HPP_