#ifndef _CPADDLE_HPP_ #define _CPADDLE_HPP_ /*** TrooperEngine DLL Header Files ***/ #include "TrooperEngine.hpp" /*** Custom Header Files ***/ #include "eBallState.hpp" namespace Equipment { class cPaddle : public VideoEngine::cSprite { public: enum eState { Up = 0, Still, Down }; cPaddle( const signed long int xpos = 0, const signed long int ypos = 0, const signed long int xarea = 0, const signed long int yarea = 0, const unsigned long int warea = 0, const unsigned long int harea = 0, VideoEngine::cImage** image = nullptr, VideoEngine::cCamera** camera = nullptr ); ~cPaddle(); ///Functions void Move(); const bool isPaused(); void Pause(); void Reset(); ///Sets void setSpeed( const double speed = 0.0 ); void setState( const eState state = eState::Still ); ///Gets const eState getState() const; private: private: double m_speed; bool m_pause;// = false eState m_state;// = Still };/// END CLASS DEFINITION cPaddle }/// END NAMESPACE DEFINITION Equipment #endif/// END IFNDEF _CPADDLE_HPP_