#include "cPlayerUp.hpp" using Input::cPlayerUp; cPlayerUp::cPlayerUp( SDL_Keycode key, Equipment::cPaddle** player ) : cKey( key ), mpp_player(player) {} cPlayerUp::~cPlayerUp() {} ///Funtions void cPlayerUp::KeyPress() {} void cPlayerUp::KeyUP() { if (mpp_player != nullptr && *mpp_player != nullptr) { if ((*mpp_player)->getState() == Equipment::cPaddle::Up) (*mpp_player)->setState(Equipment::cPaddle::Still); } } void cPlayerUp::KeyDown() { if (mpp_player != nullptr && *mpp_player != nullptr) (*mpp_player)->setState(Equipment::cPaddle::Up); }