#include "cMusic.hpp" using AudioEngine::cMusic; cMusic::cMusic() {} /* Copy constructor */ cMusic::cMusic(const cMusic& copy) { copy; } cMusic::~cMusic() {} ///Functions /* Plays the music if loaded */ void cMusic::PlayMusic() {} /* Fades in the music for time */ void cMusic::FadeIn(const unsigned int time /*= 1000*/) const { time; } /* Fades out the music for time */ void cMusic::FideOut(const unsigned int time /*= 1000*/) const { time; } /* private:*/ ///Functions void cMusic::LoadMusic() {} void cMusic::UnloadMusic() {}