#ifndef _CLABEL_HPP_ #define _CLABEL_HPP_ /*** SDL Header Files ***/ #include /*** Custom Header Files ***/ #include "cWindow.hpp" #include "../TextTypeEngine/cText.hpp" #include "../VideoEngine/cSprite.hpp" /*** DLL Header File ***/ #include "dllExport.h" namespace GUIEngine { class EXPORT_FROM_MYDLL cLabel : public cWindow { public: static const cString sNAME; /*= "label";*/ static const GUIHelpers::eLayout sLAYOUT;/* = GUIHelpers::eLayout::WRAP_CONTENT;*/ cLabel(cWindow* parent, const signed int id, const cString& label = "", const GUIHelpers::eAlign& align = sALIGN, const GUIHelpers::eLayout& layout = sLAYOUT, const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE, const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME); virtual ~cLabel(); ///Functions void Create(cWindow* parent, const signed int id, const cString& label = "", const GUIHelpers::eAlign& align = sALIGN, const GUIHelpers::eLayout& layout = sLAYOUT, const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE, const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME); virtual void Display(); void GenerateTexture(); //Sets void setFontColour( const GUIHelpers::RGBA& colour ); void setFontSize( const unsigned long int size ); void setText( const cString& text ); void setFont( const TextTypeEngine::cFont* font ); ///Gets const GUIHelpers::RGBA& getFontColour() const; const unsigned long int getFontSize() const; const TextTypeEngine::cFont* getFont() const; const cString& getText() const; virtual const GUIHelpers::eType getType() const; virtual const GUIHelpers::RGBA getDebugColour() const; //virtual void Resize(); virtual void RebuildLayout(const GUIHelpers::eLayout& layout); private: void SetSize(); private: VideoEngine::cSprite m_sprite; TextTypeEngine::cText* mp_text;// = nullptr };/// END CLASS DEFINITION cLabel }/// END NAMESPACE DEFINITION GUIEngine #endif/// END IFNDEF _CLABEL_HPP_