#ifndef _CGFX_HPP_ #define _CGFX_HPP_ /*** SDL Header Files ***/ #include #include /*** DLL Header File ***/ #include "dllExport.h" /*** Custom Header Files ***/ #include "../UtilityEngine/cString.hpp" using UtilityEngine::cString; namespace EXPORT_FROM_MYDLL FXEngine { /* Singleton */ class cGFX { private: cGFX(); ~cGFX(); public: static cGFX& Inst(); static void Delete(); void StringDefault( const cString& text, const SDL_Rect& pos, const SDL_Colour& colour ) const; void StringDefault( const cString& text, const SDL_Rect& pos, const SDL_Colour& colour, SDL_Texture* texture ) const; void Box( const SDL_Rect& rect, const SDL_Colour& colour ) const; void Box( const SDL_Rect& rect, const SDL_Colour& colour, SDL_Texture* texture ) const; void RoundedBox( const SDL_Rect& rect, const unsigned long int rad, const SDL_Colour& colour ) const; void RoundedBox( const SDL_Rect& rect, const unsigned long int rad, const SDL_Colour& colour, SDL_Texture* texture ) const; void Pixel( const unsigned long int x, const unsigned long int y, const SDL_Colour& colour ) const; void Pixel( const unsigned long int x, const unsigned long int y, const SDL_Colour& colour, SDL_Texture* texture ) const; void Rectangle( const SDL_Rect& rect, const SDL_Colour& colour ) const; void Rectangle( const SDL_Rect& rect, const SDL_Colour& colour, SDL_Texture* texture ) const; void ZoomIn( SDL_Texture* texture, const double zoomx, const double zoomy, const unsigned long int smooth = SMOOTHING_ON ) const; private: static cGFX* sp_inst;// = nullptr };/// END CLASS DEFINITION cGFX }/// END NAMESPACE DEFINITION FXEngine #endif/// END IFNDEF _CGFX_HPP_