#ifndef _CIMAGEFILE_HPP_ #define _CIMAGEFILE_HPP_ /*** SDL Header Files ***/ #include #include /*** DLL Header File ***/ #include "dllExport.h" /*** Custom Header Files ***/ #include "cImage.hpp" #include "../UtilityEngine/cString.hpp" using UtilityEngine::cString; namespace VideoEngine { class EXPORT_FROM_MYDLL cImageFile : public cImage { public: cImageFile(const cString& filename = "", const cString& dir = "", const bool transparent = false, const unsigned char red = 0, const unsigned char blue = 0, const unsigned char green = 255, const unsigned char translevel = 255, const bool isSurface = false); /* Copy constructor */ cImageFile(const cImageFile& copy, const bool surfaceCopy = true); ~cImageFile(); ///Sets /* Sets the Directory of the image */ void setDir(const cString& dir); /* Sets the File Name of the image */ void setFileName(const cString& filename); /* Sets the File Name and the Directory of the image */ void setFileNameandDir(const cString& filename, const cString& dir = ""); ///Gets /* Gets the Directory of the image */ const cString& getDir() const; /* Gets the File Name of the image */ const cString& getFileName() const; private: ///Functions void LoadImage(); private: ///Variables cString m_dir;// = "" cString m_fileName;// = "" };/// END CLASS DEFINITION cImageFile }/// END NAMESPACE DEFINITION VideoEngine #endif/// END IFNDEF _CIMAGEFILE_HPP_