#include "cObject.hpp" #include "../cGUI.hpp" using GUIHelpers::cObject; cObject::cObject( const signed int id ) : m_id(id) { //GUIEngine::cGUI::Inst().AddObject(this); } /*virtual*/ cObject::~cObject() {} bool cObject::operator == ( const cObject& other ) { if (m_id == other.getID()) return true; else return false; } /// Functions /// Sets const void cObject::setID( const signed int id ) { m_id = id; } /// Gets const signed int cObject::getID() const { return m_id; } /*virtual*/ const GUIHelpers::eType cObject::getType() const { return GUIHelpers::eType::COBJECT; }