#ifndef _VECTOR2_HPP_ #define _VECTOR2_HPP_ /*** SDL Header Files ***/ #include /*** DLL Header File ***/ #include "dllExport.h" namespace MathEngine { struct iVector2; struct EXPORT_FROM_MYDLL Vector2 { Vector2( const float X = 0.0f, const float Y = 0.0f ); Vector2( const SDL_Rect& copy ); Vector2& operator = ( const SDL_Rect& copy ); Vector2( const iVector2& copy ); Vector2& operator = ( const iVector2& copy ); float x; float y; };/// END STRUCT DEFINITION Vector2 }/// END NAMESPACE DEFINITION MathEngine #endif/// END IFNDEF _VECTOR2_HPP_