#include "ImageTest.hpp" #include "../UTest/UTest.hpp" /*** TrooperEngine DLL Header Files ***/ #include "TrooperEngine.hpp" using VideoEngine::cImage; using VideoEngine::cSprite; void ImageTest() { // cRenderer printf("\nTesting cImage -----\n\n"); UTest u("cImage"); cImage* image = new cImage("ImageTest.bmp", "", false, 0, 0, 255, 255, true); image->SaveImage("ImageTestSaved.bmp"); cSprite* sprite = new cSprite(&image); sprite->Draw(); u.report(); }