Files

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1.6 KiB
C++

#ifndef _CIMAGEFILE_HPP_
#define _CIMAGEFILE_HPP_
/*** SDL Header Files ***/
#include <SDL.h>
#include <SDL_image.h>
/*** DLL Header File ***/
#include "dllExport.h"
/*** Custom Header Files ***/
#include "cImage.hpp"
#include "../UtilityEngine/cString.hpp"
using UtilityEngine::cString;
namespace VideoEngine {
/* cImageFile holds a SDL_Texture or SDL_Surface from a file on the system for use by a cSprite or cAnimatedSprite */
class EXPORT_FROM_MYDLL cImageFile : public cImage
{
public:
cImageFile( const cString& filename = "", const cString& dir = "", const bool transparent = false,
const unsigned char red = 0, const unsigned char blue = 0, const unsigned char green = 255,
const unsigned char translevel = 255, const bool isSurface = false );
/* Copy constructor */
cImageFile( const cImageFile& copy, const bool surfaceCopy = true );
~cImageFile();
/// Sets
/* Sets the Directory of the image */
void setDir( const cString& dir );
/* Sets the File Name of the image */
void setFileName( const cString& filename );
/* Sets the File Name and the Directory of the image */
void setFileNameandDir( const cString& filename, const cString& dir = "" );
/// Gets
/* Gets the Directory of the image */
const cString& getDir() const;
/* Gets the File Name of the image */
const cString& getFileName() const;
private:
/// Functions
void LoadImage();
private:
/// Variables
cString m_dir;/// = ""
cString m_fileName;/// = ""
};/// END CLASS DEFINITION cImageFile
}/// END NAMESPACE DEFINITION VideoEngine
#endif/// END IFNDEF _CIMAGEFILE_HPP_