116 lines
3.8 KiB
C++
116 lines
3.8 KiB
C++
#include "cGFX.hpp"
|
|
|
|
/*** SDL Header Files ***/
|
|
#include <SDL2_gfxPrimitives.h>
|
|
|
|
/*** Custom Header Files ***/
|
|
#include "../VideoEngine/cRenderer.hpp"
|
|
#include "../UtilityEngine/cUtility.hpp"
|
|
|
|
using FXEngine::cGFX;
|
|
using VideoEngine::cRenderer;
|
|
using UtilityEngine::cUtility;
|
|
|
|
/*static*/ cGFX* cGFX::sp_inst = nullptr;
|
|
|
|
//private:
|
|
cGFX::cGFX()
|
|
{}
|
|
|
|
cGFX::~cGFX()
|
|
{}
|
|
|
|
//public:
|
|
///Functions
|
|
/*static*/ cGFX& cGFX::Inst()
|
|
{
|
|
if (sp_inst == nullptr)
|
|
sp_inst = new cGFX();
|
|
return *sp_inst;
|
|
}
|
|
|
|
/*static*/ void cGFX::Delete()
|
|
{
|
|
delete sp_inst;
|
|
sp_inst = nullptr;
|
|
}
|
|
|
|
void cGFX::StringDefault( const cString& text, const SDL_Rect& pos, const SDL_Colour& colour ) const
|
|
{
|
|
if (stringRGBA(cRenderer::Inst().getRenderer(), (Sint16)pos.x, (Sint16)pos.y, text.c_str(), colour.r, colour.g, colour.b, colour.a) < 0)
|
|
cUtility::Inst().Message("Unable to render text. stringRGBA():", __AT__, cUtility::eTypeSDL::GFX);
|
|
}
|
|
|
|
void cGFX::StringDefault( const cString& text, const SDL_Rect& pos, const SDL_Colour& colour, SDL_Texture* texture ) const
|
|
{
|
|
cRenderer::Inst().SetRenderTarget(texture);
|
|
StringDefault(text, pos, colour);
|
|
cRenderer::Inst().ResetRenderTarget();
|
|
}
|
|
|
|
void cGFX::Box(const SDL_Rect& rect, const SDL_Colour& colour) const
|
|
{
|
|
if (boxRGBA(cRenderer::Inst().getRenderer(), (Sint16)rect.x, (Sint16)rect.y, (Sint16)rect.w, (Sint16)rect.h, colour.r, colour.g, colour.b, colour.a) < 0)
|
|
cUtility::Inst().Message("Unable to make Rounded Rectangle. boxRGBA():", __AT__, cUtility::eTypeSDL::GFX);
|
|
}
|
|
|
|
void cGFX::Box(const SDL_Rect& rect, const SDL_Colour& colour, SDL_Texture* texture) const
|
|
{
|
|
cRenderer::Inst().SetRenderTarget(texture);
|
|
Box(rect, colour);
|
|
cRenderer::Inst().ResetRenderTarget();
|
|
}
|
|
|
|
void cGFX::RoundedBox( const SDL_Rect& rect, const unsigned long int rad, const SDL_Colour& colour ) const
|
|
{
|
|
if (roundedBoxRGBA(cRenderer::Inst().getRenderer(), (Sint16)rect.x, (Sint16)rect.y, (Sint16)rect.w, (Sint16)rect.h, (Sint16)rad, colour.r, colour.g, colour.b, colour.a) < 0)
|
|
cUtility::Inst().Message("Unable to make Rounded Rectangle. roundedBoxRGBA():", __AT__, cUtility::eTypeSDL::GFX);
|
|
}
|
|
|
|
void cGFX::RoundedBox( const SDL_Rect& rect, const unsigned long int rad, const SDL_Colour& colour, SDL_Texture* texture ) const
|
|
{
|
|
cRenderer::Inst().SetRenderTarget(texture);
|
|
RoundedBox(rect, rad, colour);
|
|
cRenderer::Inst().ResetRenderTarget();
|
|
}
|
|
|
|
void cGFX::Pixel(const unsigned long int x, const unsigned long int y, const SDL_Colour& colour) const
|
|
{
|
|
if (pixelRGBA(cRenderer::Inst().getRenderer(), (Sint16)x, (Sint16)y, colour.r, colour.g, colour.b, colour.a) < 0)
|
|
cUtility::Inst().Message("Unable to make pixel. pixelRGBA():", __AT__, cUtility::eTypeSDL::GFX);
|
|
}
|
|
|
|
void cGFX::Pixel(const unsigned long int x, const unsigned long int y, const SDL_Colour& colour, SDL_Texture* texture) const
|
|
{
|
|
cRenderer::Inst().SetRenderTarget(texture);
|
|
Pixel(x, y, colour);
|
|
cRenderer::Inst().ResetRenderTarget();
|
|
}
|
|
|
|
void cGFX::Rectangle(const SDL_Rect& rect, const SDL_Colour& colour) const
|
|
{
|
|
if (rectangleRGBA(cRenderer::Inst().getRenderer(), (Sint16)rect.x, (Sint16)rect.y, (Sint16)rect.w, (Sint16)rect.h, colour.r, colour.g, colour.b, colour.a) < 0)
|
|
cUtility::Inst().Message("Unable to make pixel. rectangleRGBA():", __AT__, cUtility::eTypeSDL::GFX);
|
|
}
|
|
|
|
void cGFX::Rectangle(const SDL_Rect& rect, const SDL_Colour& colour, SDL_Texture* texture) const
|
|
{
|
|
cRenderer::Inst().SetRenderTarget(texture);
|
|
Rectangle(rect, colour);
|
|
cRenderer::Inst().ResetRenderTarget();
|
|
}
|
|
|
|
void cGFX::ZoomIn(SDL_Texture* texture, const double zoomx, const double zoomy, const unsigned long int smooth /*= SMOOTHING_ON*/) const
|
|
{
|
|
SDL_Surface* surface = cRenderer::Inst().TextureToSurface(texture);
|
|
|
|
SDL_DestroyTexture(texture);
|
|
texture = nullptr;
|
|
|
|
zoomSurface(surface, zoomx, zoomy, smooth);
|
|
|
|
texture = cRenderer::Inst().SurfaceToTexture(surface);
|
|
|
|
SDL_FreeSurface(surface);
|
|
surface = nullptr;
|
|
} |