171 lines
4.7 KiB
C++
171 lines
4.7 KiB
C++
#include "cButton.hpp"
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/*** Custom Header Files ***/
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#include "GUIHelpers/Enums.hpp"
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#include "../VideoEngine/cRenderer.hpp"
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#include "../FXEngine/cGFX.hpp"
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using GUIEngine::cButton;
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using MathEngine::iVector2;
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using MathEngine::iVector4;
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/*static*/ const cString cButton::sNAME = "button";
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cButton::cButton()
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{}
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cButton::cButton( cWindow* parent, const signed int id, const GUIHelpers::eAlign& align /*= sALIGN*/, const GUIHelpers::eLayout& layout /*= sLAYOUT*/,
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const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/, const GUIHelpers::Padding& padding/* = sPADDING*/,
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const cString& name /*= sNAME*/, VideoEngine::cImage** image /*= nullptr*/ )
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: cWindow(parent, id, sORIENTATION, align, layout, pos, size, padding, name)
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{
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//Create(parent, id, align, layout, pos, size, padding, name, image);
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mp_texture = nullptr;
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mp_texturePress = nullptr;
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mpp_image = image;
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GenerateImage();
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}
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/*virtual*/ cButton::~cButton()
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{
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delete mp_texture;
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mp_texture = nullptr;
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delete mp_texturePress;
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mp_texturePress = nullptr;
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}
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///Functions
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void cButton::Create( cWindow* parent, const signed int id, const GUIHelpers::eAlign& align /*= sALIGN*/, const GUIHelpers::eLayout& layout /*= sLAYOUT*/,
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const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/, const GUIHelpers::Padding& padding /*= sPADDING*/,
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const cString& name /*= sNAME*/, VideoEngine::cImage** image /*= nullptr*/ )
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{
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cWindow::Create(parent, id, sORIENTATION, align, layout, pos, size, padding, name);
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mp_texture = nullptr;
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mp_texturePress = nullptr;
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mpp_image = image;
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GenerateImage();
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}
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/*virtual*/ void cButton::Press()
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{
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mp_texture->SaveImage("hello.bmp");
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}
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// void cButton::setLabel( const cString& label )
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// {
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// if (label.size() > 0) {
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// if (mp_label == nullptr)
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// mp_label = new TextTypeEngine::cText(label);
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// else
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// mp_label->setText(label);
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// }
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// }
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///Gets
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// const cString cButton::getLabel() const
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// {
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// cString rtn = "";
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// if (mp_label != nullptr)
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// rtn = mp_label->getText();
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// return rtn;
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// }
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/*virtual*/ const GUIHelpers::eType cButton::getType() const
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{
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return GUIHelpers::eType::CBUTTON;
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}
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//private
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void cButton::GenerateImage()
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{
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GenerateTexture();
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//GenerateTexture( mp_texturePress );
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this->setImage((VideoEngine::cImage**)(&mp_texture));
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this->setImageArea(mp_texture->getWH());
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}
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void cButton::GenerateTexture()
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{
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// SDL_Rect t = { 0, 0, 0, 0 };
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// if (mp_label != nullptr)
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// t = mp_label->getWH();
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// SDL_Rect centerText = { 0, 0, 0, 0 };
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// SDL_Rect centerButton = { 0, 0, 0, 0 };
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// SDL_Rect dim = this->getImageArea();
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//
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// GUIHelpers::Padding TXTPADDING = PADDING;
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// ///Find the min padding around the text.
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// if (dim.w < (t.w + TXTPADDING.x + TXTPADDING.w) )
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// dim.w += (t.w + TXTPADDING.x + TXTPADDING.w);
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//
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// if (dim.h < (t.h + TXTPADDING.y + TXTPADDING.z) )
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// dim.h += (t.h + TXTPADDING.y + TXTPADDING.z);
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//
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// ///Find the center of the button
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// centerButton.x = dim.w / 2;
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// centerButton.y = dim.h / 2;
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//
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// ///Find the center of the text
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// centerText.x = t.w / 2;
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// centerText.y = t.h / 2;
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//
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// if (centerText.x < centerButton.x)
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// t.x = centerButton.x - centerText.x;
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//
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// if (centerText.y < centerButton.y)
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// t.y = centerButton.y - centerText.y;
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//
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// SDL_Texture* temptext = VideoEngine::cRenderer::Inst().NewTexture(dim.w, dim.h, SDL_TEXTUREACCESS_TARGET );
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//
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// GUIHelpers::RBGA colour = { 100, 100, 100, 255 };
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//
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// FXEngine::cGFX::Inst().RoundedRectangle(dim, 4, colour, temptext);
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//
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//
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// if (mp_label != nullptr)
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// VideoEngine::cRenderer::Inst().RenderToTexture(mp_label->getImage(), nullptr, temptext, &t);
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//cRenderer::Inst().Render(temptext, nullptr, nullptr);
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//cRenderer::Inst().RenderToTexture(temptext, nullptr, text->getImage(), nullptr);
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/*SDL_Surface* tempsurface = SDL_CreateRGBSurface(cVideo::Inst().getVideoSettings(), dimensions.w, dimensions.h, cVideo::Inst().getColour(),
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0, 0, 0, 0);
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SDL_FillRect(tempsurface, nullptr, SDL_MapRGB(tempsurface->format, 0, 255, 0));
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/*if (roundedBoxRGBA(tempsurface, dimensions.x, dimensions.y, dimensions.w, dimensions.h, 10, 255, 255, 0, 255) != 0)
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cerr << "Unable to generate GUI Texture." << endl << SDL_GetError() << endl;*/
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/*if (text != nullptr) {
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SDL_Rect srcrect, dstrect = dimensions;
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cVideo::Inst().Render(text->getImage(), &srcrect, temptext, &dstrect);
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}
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this->setImage(temptext);
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this->setTransparent();*/
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// delete mp_texture;
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// mp_texture = nullptr;
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//
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// mp_texture = new VideoEngine::cImage(temptext);
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//
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// GUIHelpers::Size size = { 0, 0 };
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// mp_texture->getWH((unsigned long&)size.x, (unsigned long&)size.y);
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// cWindow::setSize(size);
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// image->setImage(temptext);
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//image->setImage(temptext);
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}
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