Files
SDLPongCPP/TrooperEngineDLL/TrooperEngine/MathEngine/cCollision.hpp
T

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2.8 KiB
C++

#ifndef _CCOLLISION_HPP_
#define _CCOLLISION_HPP_
/*** SDL Header Files ***/
#include <SDL.h>
/*** DLL Header File ***/
#include "dllExport.h"
/*** Custom Header File ***/
#include "Vector/Vector2.hpp"
#include "iVector/iVector2.hpp"
#include "Vector/Vector4.hpp"
#include "iVector/iVector4.hpp"
namespace MathEngine {
class EXPORT_FROM_MYDLL cCollision
{
private:
cCollision();
~cCollision();
public:
/// Functions
/* returns true if a is touching b */
static const bool BoundingBox( const SDL_Rect& a, const SDL_Rect& b );
/* returns true if a is touching b */
static const bool BoundingBox( const Vector4& a, const Vector4& b );
/* returns true if a is touching b */
static const bool BoundingBox(const iVector4& a, const iVector4& b);
/* returns true if a is touching b */
static const bool BoundingBox( const SDL_Rect& a, const Vector4& b );
/* returns true if a is touching b */
static const bool BoundingBox( const Vector4& a, const SDL_Rect& b );
/* returns true if a is touching b */
static const bool BoundingBox( const SDL_Rect& a, const iVector4& b );
/* returns true if a is touching b */
static const bool BoundingBox( const iVector4& a, const SDL_Rect& b );
/* returns true if a is touching b */
static const bool BoundingBox( const iVector4& a, const Vector4& b );
/* returns true if a is touching b */
static const bool BoundingBox( const Vector4& a, const iVector4& b );
/* returns the Vector2 were a over laps b */
static const Vector2 Inside( const Vector4& a, const Vector4& b );
/* returns the Vector2 were a over laps b */
static const Vector2 Inside( const SDL_Rect& a, const Vector4& b );
/* returns the Vector2 were a over laps b */
static const Vector2 Inside( const Vector4& a, const SDL_Rect& b );
/* returns true if xy are inside SDL_Rect */
static const bool isInside( const signed long int x, const signed long int y, const SDL_Rect& inside );
/* returns true if xy are inside iVector4 */
static const bool isInside( const signed long int x, const signed long int y, const iVector4& inside );
/* returns the iVector2 were a over laps b */
static const iVector2 Inside(const SDL_Rect& a, const SDL_Rect& b);
/* returns the iVector2 were a over laps b */
static const iVector2 Inside( const iVector4& a, const iVector4& b );
/* returns the iVector2 were a over laps b */
static const iVector2 Inside( const SDL_Rect& a, const iVector4& b );
/* returns the iVector2 were a over laps b */
static const iVector2 Inside( const iVector4& a, const SDL_Rect& b );
static const Vector2 Inside( const iVector4& a, const Vector4& b );
static const Vector2 Inside( const Vector4& a, const iVector4& b );
};/// END CLASS DEFINITION cCollision
}/// END NAMESPACE DEFINITION MathEngine
#endif/// END IFNDEF _CCOLLISION_HPP_