Files
SDLPongCPP/TrooperEngineDLL/TrooperEngine/MathEngine/iVector/iVector3.cpp
T
2018-08-15 22:04:06 -04:00

68 lines
1.1 KiB
C++

#include "iVector3.hpp"
/*** Custom Header File ***/
#include "../Vector/Vector3.hpp"
using MathEngine::iVector3;
using MathEngine::Vector3;
iVector3::iVector3( const int X /*= 0*/, const int Y /*= 0*/, const int Z /*= 0*/ )
: iVector2(X, Y), z(Z)
{}
iVector3::iVector3( const iVector2& copy )
: iVector2(copy), z(0)
{}
iVector3::iVector3( const SDL_Rect& copy )
{
x = int(copy.x);
y = int(copy.y);
z = int(copy.w);
}
iVector3& iVector3::operator = ( const SDL_Rect& copy )
{
x = int(copy.x);
y = int(copy.y);
z = int(copy.w);
return *this;
}
bool iVector3::operator == ( const SDL_Rect& other ) const
{
bool rtn = false;
if ( x == other.x )
if ( y == other.y )
if ( z == other.w )
rtn = true;
return rtn;
}
iVector3::iVector3( const Vector3& copy )
{
x = int(copy.x);
y = int(copy.y);
z = int(copy.z);
}
iVector3& iVector3::operator = ( const Vector3& copy )
{
x = int(copy.x);
y = int(copy.y);
z = int(copy.z);
return *this;
}
bool iVector3::operator == ( const iVector3& other ) const
{
bool rtn = false;
if ( x == other.x )
if ( y == other.y )
if ( z == other.z )
rtn = true;
return rtn;
}