Files
SDLPongCPP/TrooperEngineDLL/TrooperEngine/GUIEngine/cGUI.cpp
T
2018-06-25 21:48:45 -04:00

215 lines
4.4 KiB
C++

#include "cGUI.hpp"
/*** Custom Header Files ***/
#include "../VideoEngine/cVideo.hpp"
#include "../UtilityEngine/cUtility.hpp"
#include "GUIHelpers/Enums.hpp"
#include "cButton.hpp"
#include "GUIHelpers/cXMLoader.hpp"
using GUIEngine::cGUI;
using UtilityEngine::cUtility;
/*static*/ cGUI* cGUI::sp_inst = nullptr;
//private
cGUI::cGUI()
: m_debugLevel(0), mp_font(nullptr), m_inited(false)
{
setTextColour();
setPadding();
}
cGUI::~cGUI()
{
delete mp_font;
mp_font = nullptr;
for (int i = 0; i < m_children.size(); ++i) {
delete m_children[i];
m_children[i] = nullptr;
}
m_children.clear();
}
//public:
///Functions
/*static*/ cGUI& cGUI::Inst()
{
if (sp_inst == nullptr)
sp_inst = new cGUI();
return *sp_inst;
}
/*static*/ void cGUI::Delete()
{
delete sp_inst;
sp_inst = nullptr;
}
const bool cGUI::Initialize( const cString& filename, const cString& dir /*= ""*/, const unsigned long int size /*= 16*/ )
{
bool rtn = IsInit();
GUIHelpers::cXMLoader xml;
xml.Load(filename, dir);
//GUIHelpers::cXMLoader::Inst().Load(filename, dir);
// if (rtn == false) {
// setFont( filename, dir, size );
// cUtility::Inst().Message("GUI initialized.");
// }
return rtn;
}
void cGUI::Event(const MathEngine::iVector2& location, const eGUIEventType& type)
{
location;
type;
// std::vector<GUIHelpers::cObject*>::iterator it;
//
// for (it = m_objects.begin(); it < m_objects.end(); it++) {
// switch ((*it)->getType()) {
// case GUIHelpers::eType::CBUTTON:
// cButton* tmp = (cButton*)(*it);
// if (tmp->InSide(location) == true)
// cUtility::Inst().Message("Button Inside!");
// break;
// }
// }
}
const MathEngine::iVector2 cGUI::DisplayArea() const
{
MathEngine::iVector2 rtn = { 0, 0 };
rtn.x = VideoEngine::cVideo::Inst().getWidth();
rtn.y = VideoEngine::cVideo::Inst().getHeight();
return rtn;
}
void cGUI::AddObject( GUIEngine::cWindow* obj )
{
m_children.push_back(obj);
}
std::vector<GUIEngine::cWindow*>& cGUI::GetObjects()
{
return m_children;
}
void cGUI::Display()
{
//m_obj->Display();
std::vector<GUIEngine::cWindow*>::iterator it;
for (it = m_children.begin(); it < m_children.end(); it++) {
(*it)->Display();
}
}
///Sets
void cGUI::setDebugLevel(const unsigned long int debugLevel)
{
m_debugLevel = debugLevel;
}
void cGUI::setFont( TextTypeEngine::cFont* font )
{
delete mp_font;
mp_font = nullptr;
mp_font = font;
}
void cGUI::setFont( const cString& filename, const cString& dir /*= ""*/, const unsigned long int size /*= 16*/)
{
delete mp_font;
mp_font = nullptr;
mp_font = new TextTypeEngine::cFont( dir, filename, size );
}
void cGUI::setTextColour( const GUIHelpers::RGBA& colour )
{
//cWindow::sCOLOUR = colour;
}
void cGUI::setTextColour( const unsigned long int red /*= 0*/, const unsigned long int green /*= 0*/, const unsigned long int blue /*= 0*/ )
{
GUIHelpers::RGBA colour = {Uint8(red), Uint8(green), Uint8(blue)};
setTextColour(colour);
}
void cGUI::setPadding( const GUIHelpers::Padding& padding )
{
//cWindow::sPADDING = padding;
}
void cGUI::setPadding( const unsigned int top /*= 5*/, const unsigned int right /*= 5*/, const unsigned int bottom /*= 5*/, const unsigned int left /*= 5*/ )
{
setPadding(GUIHelpers::Padding(top, right, bottom, left));
}
void cGUI::setAlign( const GUIHelpers::eAlign& align /*= GUIHelpers::eAlign::CENTER*/ )
{
//cWindow::sALIGN = align;
}
///Gets
const unsigned long int cGUI::getDebugLevel() const
{
return m_debugLevel;
}
TextTypeEngine::cFont* cGUI::getFont()
{
return mp_font;
}
const GUIHelpers::RGBA& cGUI::getTextColour() const
{
return {};//cWindow::sCOLOUR;
}
void cGUI::getTextColour( unsigned long int& red, unsigned long int& green, unsigned long int& blue ) const
{
// red = cWindow::sCOLOUR.r;
// green = cWindow::sCOLOUR.g;
// blue = cWindow::sCOLOUR.b;
}
const GUIHelpers::Padding& cGUI::getPadding() const
{
/*return cWindow::sPADDING;*/
return{};
}
void cGUI::getPadding( unsigned int& top, unsigned int& right, unsigned int& bottom, unsigned int& left ) const
{
// top = cWindow::sPADDING.x;
// right = cWindow::sPADDING.y;
// bottom = cWindow::sPADDING.z;
// left = cWindow::sPADDING.w;
}
const GUIHelpers::eAlign& cGUI::getAlign() const
{
/*return cWindow::sALIGN;*/
return GUIHelpers::eAlign::CENTER;
}
const bool cGUI::IsInit() const
{
bool rtn = m_inited;
if (rtn == true)
cUtility::Inst().Message("GUI is initialized.");
else
cUtility::Inst().Message("GUI is not initialized.");
return rtn;
}