Files
SDLPongCPP/TrooperEngineDLL/TrooperEngine/AudioEngine/cMusic.cpp
T
2018-08-13 22:22:10 -04:00

40 lines
543 B
C++

#include "cMusic.hpp"
using AudioEngine::cMusic;
cMusic::cMusic()
{}
/* Copy constructor */
cMusic::cMusic(const cMusic& copy)
{
copy;
}
cMusic::~cMusic()
{}
/// Functions
/* Plays the music if loaded */
void cMusic::PlayMusic()
{}
/* Fades in the music for time */
void cMusic::FadeIn(const unsigned int time /*= 1000*/) const
{
time;
}
/* Fades out the music for time */
void cMusic::FideOut(const unsigned int time /*= 1000*/) const
{
time;
}
/* private:*/
/// Functions
void cMusic::LoadMusic()
{}
void cMusic::UnloadMusic()
{}