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SDLPongCPP/.svn/pristine/df/dfa1c848aab122749331cccffce15fd79ce3500e.svn-base
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2018-06-25 21:48:45 -04:00

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#include "cCamera.hpp"
/*** Custom Header Files ***/
#include "cRenderer.hpp"
#include "../UtilityEngine/cUtility.hpp"
using VideoEngine::cCamera;
using UtilityEngine::cUtility;
cCamera::cCamera( const signed long int xPos /*= 0*/, const signed long int yPos /*= 0*/,
const unsigned long int reswidth /*= 640*/, const unsigned long int reshight /*= 480*/ )
: mp_texture(nullptr)
{
m_position.x = Sint16(xPos);
m_position.y = Sint16(yPos);
m_position.w = Uint16(reswidth);
m_position.h = Uint16(reshight);
CreateCamera();
}
cCamera::cCamera( const cCamera& copy )
{
m_position.x = Sint16(copy.getXPos());
m_position.y = Sint16(copy.getYPos());
m_position.w = Uint16(copy.getWidthRes());
m_position.h = Uint16(copy.getHeightRes());
setTexture(copy.getTexture());
}
cCamera::~cCamera()
{
DeleteCamera();
}
void cCamera::Draw()
{
cRenderer::Inst().Render(mp_texture, nullptr, &m_position);
}
void cCamera::SaveImage( const cString& fileName, const cString& dir /*= ""*/ )
{
cRenderer::Inst().SaveTexture(mp_texture, fileName, dir);
}
///Sets
void cCamera::setXPosandYPos( const signed long int xPos /*= 0*/, const signed long int yPos /*= 0*/ )
{
m_position.x = Sint16(xPos);
m_position.y = Sint16(yPos);
CreateCamera();
}
void cCamera::setResWidthandResHeight( const unsigned long int reswidth /*= 640*/, const unsigned long int reshight /*= 480*/ )
{
m_position.w = Uint16(reswidth);
m_position.h = Uint16(reshight);
CreateCamera();
}
void cCamera::setTexture( SDL_Texture* texture )
{
DeleteCamera();
CreateCamera();
cRenderer::Inst().CopyTexture(texture, mp_texture);
}
///Gets
const unsigned long int cCamera::getXPos() const
{
return m_position.x;
}
const unsigned long int cCamera::getYPos() const
{
return m_position.y;
}
const unsigned long int cCamera::getWidthRes() const
{
return m_position.w;
}
const unsigned long int cCamera::getHeightRes() const
{
return m_position.h;
}
SDL_Texture* cCamera::getCameraView() const
{
return mp_texture;
}
SDL_Texture* cCamera::getTexture() const
{
return mp_texture;
}
void cCamera::CreateCamera()
{
DeleteCamera();
mp_texture = cRenderer::Inst().NewTexture(m_position.w, m_position.h, SDL_TEXTUREACCESS_TARGET);
if (mp_texture == nullptr)
cUtility::Inst().Message("Unable to create camera.", __AT__);
}
void cCamera::DeleteCamera()
{
if (mp_texture != nullptr)
SDL_DestroyTexture(mp_texture);
}