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SDLPongCPP/.svn/pristine/e6/e62d92d991fff7938d0e45a8b3e1312149d52ef6.svn-base
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2018-06-25 21:48:45 -04:00

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#ifndef _VECTOR3_HPP_
#define _VECTOR3_HPP_
/*** SDL Header Files ***/
#include <SDL.h>
/*** DLL Header File ***/
#include "dllExport.h"
/*** Custom Header File ***/
#include "Vector2.hpp"
namespace MathEngine {
struct iVector3;
struct EXPORT_FROM_MYDLL Vector3 : public Vector2
{
Vector3( const float X = 0.0f, const float Y = 0.0f, const float Z = 0.0f );
Vector3( const SDL_Rect& copy );
Vector3& operator=( const SDL_Rect& copy );
Vector3( const iVector3& copy );
Vector3& operator=( const iVector3& copy );
float z;
};/// END STRUCT DEFINITION Vector3
}/// END NAMESPACE DEFINITION MathEngine
#endif/// END IFNDEF _VECTOR3_HPP_