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SDLPongCPP/.svn/pristine/f6/f67267463a9e0483b17c4b2f00c1cb95cf026c1a.svn-base
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2018-06-25 21:48:45 -04:00

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#ifndef _VECTOR4_HPP_
#define _VECTOR4_HPP_
/*** SDL Header Files ***/
#include <SDL.h>
/*** DLL Header File ***/
#include "dllExport.h"
/*** Custom Header File ***/
#include "Vector3.hpp"
namespace MathEngine {
struct iVector4;
struct EXPORT_FROM_MYDLL Vector4 : public Vector3
{
Vector4( const float X = 0.0f, const float Y = 0.0f, const float Z = 0.0f, const float W = 0.0f );
Vector4( const SDL_Rect& copy );
Vector4& operator=( const SDL_Rect& copy );
bool operator==(const SDL_Rect& other) const;
Vector4( const iVector4& copy );
Vector4& operator=( const iVector4& copy );
bool operator==(const Vector4& other) const;
float w;
};/// END STRUCT DEFINITION Vector4
}/// END NAMESPACE DEFINITION MathEngine
#endif/// END IFNDEF _VECTOR4_HPP_