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SDLPongCPP/TrooperEngineDLL/TrooperEngine/VideoEngine/cAnimatedSprite.hpp
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2018-06-25 21:48:45 -04:00

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1.9 KiB
C++

#ifndef _CANIMATEDSPRITE_HPP_
#define _CANIMATEDSPRITE_HPP_
/*** SDL Header Files ***/
#include <SDL.h>
/*** Custom Header Files ***/
#include "cSprite.hpp"
/*** DLL Header File ***/
#include "dllExport.h"
namespace VideoEngine {
class EXPORT_FROM_MYDLL cAnimatedSprite : public cSprite
{
public:
cAnimatedSprite( const unsigned long int x = 0, const unsigned long int y = 0, const unsigned long int fps = 16 );
/* Copy constructor */
cAnimatedSprite( const cAnimatedSprite& copy );
~cAnimatedSprite();
///Functions
/* Runs down the image */
void UptoDown();
/* Runs up the image */
void DowntoUp();
/* Runs right of the image */
void LefttoRight();
/* Runs Left of the image */
void RighttoLeft();
///Sets
/* Sets the x increment */
void setXIncrement( const unsigned long int x );
/* Sets the y increment */
void setYIncrement( const unsigned long int y );
/* Sets the how fare the sprite should move along the image */
void setIncrement( const unsigned long int x, const unsigned long int y );
/* Sets the speed of going from one frame to the next */
void setFPS( const unsigned long int fps = 16 );
///Gets
/* Gets the x increment */
const unsigned long int getXIncrement() const;
/* Gets the y increment */
const unsigned long int getYIncrement() const;
/* Gets how fare the sprite should move along the image */
void getIncrement( unsigned long int& x, unsigned long int& y ) const;
/* Gets the speed of going from one frame to the next */
const unsigned long int getFPS() const;
private:
const unsigned long int TimeLeft();
void AddTimeandRate();
private:
///Variables
unsigned long int m_xIncrement;// = 0
unsigned long int m_yIncrement;// = 0
unsigned long int m_fps;// = 16
unsigned long int m_nextTime;// = 0
unsigned long int m_RATE;// = 0
};/// END CLASS DEFINITION cAnimatedSprite
}/// END NAMESPACE DEFINITION VideoEngine
#endif/// END IFNDEF _CANIMATEDSPRITE_HPP_