I should have commit when I knew what changes I made.
This commit is contained in:
@@ -0,0 +1,11 @@
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#ifndef _EVENT_H_
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#define _EVENT_H_
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/*** Custom Header Files ***/
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/*** DLL Header File ***/
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#include "dllExport.h"
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#define CLASS(X)
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#endif/// END IFNDEF _EVENT_H_
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@@ -0,0 +1,20 @@
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#include "cButtonEvent.hpp"
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#include "../../MathEngine/cInside.hpp"
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using GUIEventEngine::cButtonEvent;
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/// protected:
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cButtonEvent::cButtonEvent( const unsigned int id )
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: cGUIEvent(GUIHelpers::eEventType::BUTTON, id)
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{}
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/*virtual*/ cButtonEvent::~cButtonEvent()
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{}
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/// public:
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/*virtual*/ void cButtonEvent::OnLButtonDown( int mX, int mY )
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{
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// if (MathEngine::cInside::isInside(mX, mY, m_button->getArea()) == true)
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// ;
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}
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@@ -0,0 +1,36 @@
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#ifndef _CBUTTONEVENT_HPP_
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#define _CBUTTONEVENT_HPP_
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/*** Custom Header Files ***/
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#include "../../EventEngine/cEvent.hpp"
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//#include "../cButton.hpp"
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#include "cGUIEvent.hpp"
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/*** DLL Header File ***/
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#include "dllExport.h"
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namespace GUIEventEngine {
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class EXPORT_FROM_MYDLL cButtonEvent : public cGUIEvent
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{
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public:
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cButtonEvent( const unsigned int id );
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virtual ~cButtonEvent();
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//bool operator == ( const cButtonEvent& other );
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public:
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/// Functions
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virtual void OnLButtonDown( int mX, int mY );
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/// Sets
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/// Gets
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private:
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/// Variables
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//GUIEngine::cButton* m_button;
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};/// END CLASS DEFINITION cButtonEvent
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}/// END NAMESPACE DEFINITION GUIEventEngine
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#endif/// END IFNDEF _CBUTTONEVENT_HPP_
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@@ -0,0 +1,297 @@
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#include "cGUIEvent.hpp"
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using GUIEventEngine::cGUIEvent;
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cGUIEvent::cGUIEvent( const GUIHelpers::eEventType eventType, const unsigned int id )
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: m_eventType(eventType), m_id(id)
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{
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}
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/*virtual*/ cGUIEvent::~cGUIEvent()
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{
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}
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/*virtual*/ void cGUIEvent::OnEvent(const SDL_Event& event)
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{
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switch (event.type)
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{
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case SDL_WINDOWEVENT:
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OnWindowsEvent(event);
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break;
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case SDL_KEYDOWN:
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OnKeyDown(event.key.keysym.sym, event.key.keysym.mod);// , Event->key.keysym.unicode);
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break;
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case SDL_KEYUP:
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OnKeyUp(event.key.keysym.sym, event.key.keysym.mod);//, Event->key.keysym.unicode);
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break;
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case SDL_MOUSEMOTION:
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OnMouseMove(event.motion.x, event.motion.y, event.motion.xrel, event.motion.yrel, (event.motion.state&SDL_BUTTON(SDL_BUTTON_LEFT)) != 0, (event.motion.state&SDL_BUTTON(SDL_BUTTON_RIGHT)) != 0, (event.motion.state&SDL_BUTTON(SDL_BUTTON_MIDDLE)) != 0);
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break;
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case SDL_MOUSEBUTTONDOWN:
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OnMouseButtonDown(event);
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break;
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case SDL_MOUSEBUTTONUP:
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OnMouseButtonUp(event);
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break;
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case SDL_JOYAXISMOTION:
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OnJoyAxis(event.jaxis.which, event.jaxis.axis, event.jaxis.value);
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break;
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case SDL_JOYBALLMOTION:
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OnJoyBall(event.jball.which, event.jball.ball, event.jball.xrel, event.jball.yrel);
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break;
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case SDL_JOYHATMOTION:
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OnJoyHat(event.jhat.which, event.jhat.hat, event.jhat.value);
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break;
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case SDL_JOYBUTTONDOWN:
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OnJoyButtonDown(event.jbutton.which, event.jbutton.button);
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break;
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case SDL_JOYBUTTONUP:
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OnJoyButtonUp(event.jbutton.which, event.jbutton.button);
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break;
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case SDL_QUIT:
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OnExit();
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break;
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case SDL_SYSWMEVENT:
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//Ignore
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break;
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default:
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OnUser(event.user.type, event.user.code, event.user.data1, event.user.data2);
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break;
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}
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}
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/*virtual*/ void cGUIEvent::OnInputFocus()
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{
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//Pure virtual, do nothing
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}
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/*virtual*/ void cGUIEvent::OnInputBlur()
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{
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//Pure virtual, do nothing
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}
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/*virtual*/ void cGUIEvent::OnKeyDown(SDL_Keycode sym, Uint16 mod)//, Uint16 unicode)
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{
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sym, mod;
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//Pure virtual, do nothing
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}
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/*virtual*/ void cGUIEvent::OnKeyUp(SDL_Keycode sym, Uint16 mod)//, Uint16 unicode)
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{
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sym, mod;
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//Pure virtual, do nothing
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}
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/*virtual*/ void cGUIEvent::OnMouseFocus()
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{
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//Pure virtual, do nothing
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}
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/*virtual*/ void cGUIEvent::OnMouseBlur()
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{
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//Pure virtual, do nothing
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}
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/*virtual*/ void cGUIEvent::OnMouseMove(int mX, int mY, int relX, int relY, bool Left, bool Right, bool Middle)
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{
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mX, mY, relX, relY, Left, Right, Middle;
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//Pure virtual, do nothing
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}
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/*virtual*/ void cGUIEvent::OnMouseWheel(bool Up, bool Down)
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{
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Up, Down;
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//Pure virtual, do nothing
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}
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/*virtual*/ void cGUIEvent::OnLButtonDown(int mX, int mY)
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{
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mX, mY;
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//Pure virtual, do nothing
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}
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/*virtual*/ void cGUIEvent::OnLButtonUp(int mX, int mY)
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{
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mX, mY;
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//Pure virtual, do nothing
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}
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/*virtual*/ void cGUIEvent::OnRButtonDown(int mX, int mY)
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{
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mX, mY;
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//Pure virtual, do nothing
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}
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/*virtual*/ void cGUIEvent::OnRButtonUp(int mX, int mY)
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{
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mX, mY;
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//Pure virtual, do nothing
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}
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/*virtual*/ void cGUIEvent::OnMButtonDown(int mX, int mY)
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{
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mX, mY;
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//Pure virtual, do nothing
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}
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/*virtual*/ void cGUIEvent::OnMButtonUp(int mX, int mY)
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{
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mX, mY;
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//Pure virtual, do nothing
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}
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/*virtual*/ void cGUIEvent::OnJoyAxis(SDL_JoystickID which, Uint8 axis, Sint16 value)
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{
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which, axis, value;
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//Pure virtual, do nothing
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}
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/*virtual*/ void cGUIEvent::OnJoyButtonDown(SDL_JoystickID which, Uint8 button)
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{
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which, button;
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//Pure virtual, do nothing
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}
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/*virtual*/ void cGUIEvent::OnJoyButtonUp(SDL_JoystickID which, Uint8 button)
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{
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which, button;
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//Pure virtual, do nothing
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}
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/*virtual*/ void cGUIEvent::OnJoyHat(SDL_JoystickID which, Uint8 hat, Uint8 value)
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{
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which, hat, value;
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//Pure virtual, do nothing
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}
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/*virtual*/ void cGUIEvent::OnJoyBall(SDL_JoystickID which, Uint8 ball, Sint16 xrel, Sint16 yrel)
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{
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which, ball, xrel, yrel;
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//Pure virtual, do nothing
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}
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/*virtual*/ void cGUIEvent::OnMinimize()
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{
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//Pure virtual, do nothing
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}
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/*virtual*/ void cGUIEvent::OnRestore()
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{
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//Pure virtual, do nothing
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}
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/*virtual*/ void cGUIEvent::OnResize(int w, int h)
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{
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w, h;
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//Pure virtual, do nothing
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}
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/*virtual*/ void cGUIEvent::OnExpose()
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{
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//Pure virtual, do nothing
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}
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/*virtual*/ void cGUIEvent::OnExit()
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{
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//Pure virtual, do nothing
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}
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/*virtual*/ void cGUIEvent::OnUser(Uint32 type, int code, void* data1, void* data2)
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{
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type, code, data1, data2;
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//Pure virtual, do nothing
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}
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/*virtual*/ void cGUIEvent::OnWindowsEvent(const SDL_Event& event)
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{
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switch (event.window.event)
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{
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case SDL_WINDOWEVENT_SHOWN:
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SDL_Log("Window %d shown", event.window.windowID);
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break;
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case SDL_WINDOWEVENT_HIDDEN:
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SDL_Log("Window %d hidden", event.window.windowID);
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break;
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case SDL_WINDOWEVENT_EXPOSED:
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SDL_Log("Window %d exposed", event.window.windowID);
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break;
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case SDL_WINDOWEVENT_MOVED:
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SDL_Log("Window %d moved to %d,%d",
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event.window.windowID, event.window.data1,
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event.window.data2);
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break;
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case SDL_WINDOWEVENT_RESIZED:
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SDL_Log("Window %d resized to %dx%d",
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event.window.windowID, event.window.data1,
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event.window.data2);
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break;
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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SDL_Log("Window %d size changed to %dx%d",
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event.window.windowID, event.window.data1,
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event.window.data2);
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break;
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case SDL_WINDOWEVENT_MINIMIZED:
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SDL_Log("Window %d minimized", event.window.windowID);
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break;
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case SDL_WINDOWEVENT_MAXIMIZED:
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SDL_Log("Window %d maximized", event.window.windowID);
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break;
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case SDL_WINDOWEVENT_RESTORED:
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SDL_Log("Window %d restored", event.window.windowID);
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break;
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case SDL_WINDOWEVENT_ENTER:
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SDL_Log("Mouse entered window %d",
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event.window.windowID);
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break;
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case SDL_WINDOWEVENT_LEAVE:
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SDL_Log("Mouse left window %d", event.window.windowID);
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break;
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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SDL_Log("Window %d gained keyboard focus",
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event.window.windowID);
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break;
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case SDL_WINDOWEVENT_FOCUS_LOST:
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SDL_Log("Window %d lost keyboard focus",
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event.window.windowID);
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break;
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case SDL_WINDOWEVENT_CLOSE:
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SDL_Log("Window %d closed", event.window.windowID);
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break;
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default:
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SDL_Log("Window %d got unknown event %d",
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event.window.windowID, event.window.event);
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break;
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}
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}
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/*virtual*/ void cGUIEvent::OnMouseButtonDown(const SDL_Event& event)
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{
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switch (event.button.button)
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{
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case SDL_BUTTON_LEFT:
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OnLButtonDown(event.button.x, event.button.y);
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break;
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case SDL_BUTTON_RIGHT:
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OnRButtonDown(event.button.x, event.button.y);
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break;
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case SDL_BUTTON_MIDDLE:
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OnMButtonDown(event.button.x, event.button.y);
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break;
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}
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}
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/*virtual*/ void cGUIEvent::OnMouseButtonUp(const SDL_Event& event)
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{
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switch (event.button.button)
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{
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case SDL_BUTTON_LEFT:
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OnLButtonUp(event.button.x, event.button.y);
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break;
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case SDL_BUTTON_RIGHT:
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OnRButtonUp(event.button.x, event.button.y);
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break;
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case SDL_BUTTON_MIDDLE:
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OnMButtonUp(event.button.x, event.button.y);
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break;
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}
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}
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@@ -0,0 +1,86 @@
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#ifndef _CGUIEVENT_HPP_
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#define _CGUIEVENT_HPP_
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/*** Custom Header Files ***/
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#include "../../EventEngine/cEvent.hpp"
|
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#include "../GUIHelpers/Enums.hpp"
|
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|
||||
/*** DLL Header File ***/
|
||||
#include "dllExport.h"
|
||||
|
||||
#include "../GUIHelpers/cObject.hpp"
|
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|
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namespace GUIEventEngine {
|
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class EXPORT_FROM_MYDLL cGUIEvent : public EventEngine::cEvent
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{
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public:
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cGUIEvent( const GUIHelpers::eEventType eventType, const unsigned int id );
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virtual ~cGUIEvent();
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bool operator == (const cGUIEvent& other);
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|
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/// Functions
|
||||
virtual void OnEvent(const SDL_Event& event);
|
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|
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virtual void OnInputFocus();
|
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|
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virtual void OnInputBlur();
|
||||
|
||||
virtual void OnKeyDown(SDL_Keycode sym, Uint16 mod);//, Uint16 unicode);
|
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|
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virtual void OnKeyUp(SDL_Keycode sym, Uint16 mod);//, Uint16 unicode);
|
||||
|
||||
virtual void OnMouseFocus();
|
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|
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virtual void OnMouseBlur();
|
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|
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virtual void OnMouseMove(int mX, int mY, int relX, int relY, bool Left, bool Right, bool Middle);
|
||||
|
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virtual void OnMouseWheel(bool Up, bool Down); //Not implemented
|
||||
|
||||
virtual void OnLButtonDown(int mX, int mY);
|
||||
|
||||
virtual void OnLButtonUp(int mX, int mY);
|
||||
|
||||
virtual void OnRButtonDown(int mX, int mY);
|
||||
|
||||
virtual void OnRButtonUp(int mX, int mY);
|
||||
|
||||
virtual void OnMButtonDown(int mX, int mY);
|
||||
|
||||
virtual void OnMButtonUp(int mX, int mY);
|
||||
|
||||
virtual void OnJoyAxis(SDL_JoystickID which, Uint8 axis, Sint16 value);
|
||||
|
||||
virtual void OnJoyButtonDown(SDL_JoystickID which, Uint8 button);
|
||||
|
||||
virtual void OnJoyButtonUp(SDL_JoystickID which, Uint8 button);
|
||||
|
||||
virtual void OnJoyHat(SDL_JoystickID which, Uint8 hat, Uint8 value);
|
||||
|
||||
virtual void OnJoyBall(SDL_JoystickID which, Uint8 ball, Sint16 xrel, Sint16 yrel);
|
||||
|
||||
virtual void OnMinimize();
|
||||
|
||||
virtual void OnRestore();
|
||||
|
||||
virtual void OnResize(int w, int h);
|
||||
|
||||
virtual void OnExpose();
|
||||
|
||||
virtual void OnExit();
|
||||
|
||||
virtual void OnUser(Uint32 type, int code, void* data1, void* data2);
|
||||
|
||||
private:
|
||||
void OnWindowsEvent(const SDL_Event& event);
|
||||
void OnMouseButtonDown(const SDL_Event& event);
|
||||
void OnMouseButtonUp(const SDL_Event& event);
|
||||
|
||||
private:
|
||||
/// Variables
|
||||
signed int m_id;// = 0
|
||||
GUIHelpers::eEventType m_eventType;
|
||||
};/// END CLASS DEFINITION cGUIEvent
|
||||
}/// END NAMESPACE DEFINITION GUIEventEngine
|
||||
#endif/// END IFNDEF _CGUIEVENT_HPP_
|
||||
@@ -0,0 +1,42 @@
|
||||
#include "cGUIEventHandler.hpp"
|
||||
|
||||
using GUIEventEngine::cGUIEventHandler;
|
||||
|
||||
cGUIEventHandler::cGUIEventHandler()
|
||||
{
|
||||
}
|
||||
|
||||
cGUIEventHandler::~cGUIEventHandler()
|
||||
{
|
||||
for (unsigned int i = 0; i < m_events.size(); ++i) {
|
||||
delete m_events[i];
|
||||
m_events[i] = nullptr;
|
||||
}
|
||||
m_events.clear();
|
||||
}
|
||||
|
||||
/// Functions
|
||||
void cGUIEventHandler::CheckEvents()
|
||||
{
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event)) {
|
||||
std::vector<GUIEventEngine::cGUIEvent*>::iterator it;
|
||||
|
||||
for (it = m_events.begin(); it < m_events.end(); it++) {
|
||||
(*it)->OnEvent(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void cGUIEventHandler::AddEvents(GUIEventEngine::cGUIEvent* event )
|
||||
{
|
||||
m_events.push_back(event);
|
||||
}
|
||||
|
||||
/// Sets
|
||||
|
||||
/// Gets
|
||||
std::vector<GUIEventEngine::cGUIEvent*>& cGUIEventHandler::getEvents()
|
||||
{
|
||||
return m_events;
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
#ifndef _CGUIEVENTHANDLER_HPP_
|
||||
#define _CGUIEVENTHANDLER_HPP_
|
||||
|
||||
/*** C++ STL Files ***/
|
||||
#include <vector>
|
||||
|
||||
/*** Custom Header Files ***/
|
||||
#include "../GUIHelpers/Enums.hpp"
|
||||
|
||||
/*** DLL Header File ***/
|
||||
#include "dllExport.h"
|
||||
|
||||
#include "cGUIEvent.hpp"
|
||||
|
||||
namespace GUIEventEngine {
|
||||
class EXPORT_FROM_MYDLL cGUIEventHandler
|
||||
{
|
||||
public:
|
||||
cGUIEventHandler();
|
||||
virtual ~cGUIEventHandler();
|
||||
|
||||
bool operator == (const cGUIEventHandler& other);
|
||||
|
||||
/// Functions
|
||||
virtual void CheckEvents();
|
||||
|
||||
void AddEvents( GUIEventEngine::cGUIEvent* event );
|
||||
|
||||
/// Sets
|
||||
|
||||
/// Gets
|
||||
std::vector<GUIEventEngine::cGUIEvent*>& getEvents();
|
||||
|
||||
|
||||
|
||||
private:
|
||||
/// Variables
|
||||
std::vector<GUIEventEngine::cGUIEvent*> m_events;
|
||||
};/// END CLASS DEFINITION cGUIEvent
|
||||
}/// END NAMESPACE DEFINITION GUIEventEngine
|
||||
#endif/// END IFNDEF _CGUIEVENTHANDLER_HPP_
|
||||
@@ -42,5 +42,12 @@ namespace GUIHelpers {
|
||||
BOTTOM,
|
||||
LEFT
|
||||
};/// END enum DEFINITION eAlign
|
||||
|
||||
enum EXPORT_FROM_MYDLL eEventType : unsigned int
|
||||
{
|
||||
DEFAULT_EVENT = 0,
|
||||
/// cButton Press
|
||||
BUTTON
|
||||
};/// END enum DEFINITION eEventType
|
||||
}/// END NAMESPACE DEFINITION GUIEngine
|
||||
#endif/// END IFNDEF _ENUMS_HPP_
|
||||
@@ -0,0 +1,30 @@
|
||||
#ifndef _CGUIEVENT_HPP_
|
||||
#define _CGUIEVENT_HPP_
|
||||
|
||||
/*** Custom Header Files ***/
|
||||
#include "Enums.hpp"
|
||||
|
||||
/*** DLL Header File ***/
|
||||
#include "dllExport.h"
|
||||
|
||||
namespace GUIHelpers {
|
||||
class EXPORT_FROM_MYDLL cGUIEvent
|
||||
{
|
||||
public:
|
||||
cGUIEvent( const GUIHelpers::eEventType eventType );
|
||||
virtual ~cGUIEvent();
|
||||
|
||||
bool operator == ( const cGUIEvent& other );
|
||||
|
||||
/// Functions
|
||||
|
||||
/// Sets
|
||||
|
||||
/// Gets
|
||||
|
||||
private:
|
||||
/// Variables
|
||||
GUIHelpers::eEventType m_eventType;
|
||||
};/// END CLASS DEFINITION cGUIEvent
|
||||
}/// END NAMESPACE DEFINITION GUIEngine
|
||||
#endif/// END IFNDEF _CGUIEVENT_HPP_
|
||||
@@ -12,12 +12,10 @@ using MathEngine::iVector4;
|
||||
|
||||
/*static*/ const cString cButton::sNAME = "button";
|
||||
|
||||
cButton::cButton()
|
||||
{}
|
||||
|
||||
cButton::cButton( cWindow* parent, const signed int id, const GUIHelpers::eAlign align /*= sALIGN*/, const GUIHelpers::eLayout layout /*= sLAYOUT*/,
|
||||
const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/, const GUIHelpers::Padding& padding/* = sPADDING*/,
|
||||
const cString& name /*= sNAME*/, VideoEngine::cImage** image /*= nullptr*/ )
|
||||
: GUIEventEngine::cButtonEvent(id)
|
||||
{
|
||||
Create(parent, id, align, layout, pos, size, padding, name, image);
|
||||
// mp_texture = nullptr;
|
||||
@@ -57,7 +55,7 @@ void cButton::Display()
|
||||
|
||||
m_sprite.setPosition(cWindow::getPosition());
|
||||
m_sprite.Draw();
|
||||
m_sprite.SaveImage("test.bmp", "xml/");
|
||||
//m_sprite.SaveImage("test.bmp", "xml/");
|
||||
cWindow::Display();
|
||||
}
|
||||
|
||||
|
||||
@@ -19,17 +19,16 @@
|
||||
/*** Custom Header Files ***/
|
||||
#include "cLayout.hpp"
|
||||
#include "../UtilityEngine/cString.hpp"
|
||||
#include "../EventEngine/cEvent.hpp"
|
||||
#include "GUIEventEngine/cButtonEvent.hpp"
|
||||
|
||||
using UtilityEngine::cString;
|
||||
|
||||
namespace GUIEngine {
|
||||
class EXPORT_FROM_MYDLL cButton : public cLayout, public EventEngine::cEvent
|
||||
class EXPORT_FROM_MYDLL cButton : public cLayout, public GUIEventEngine::cButtonEvent
|
||||
{
|
||||
public:
|
||||
static const cString sNAME; /*= "button";*/
|
||||
|
||||
cButton();
|
||||
cButton( cWindow* parent, const signed int id, const GUIHelpers::eAlign align = sALIGN, const GUIHelpers::eLayout layout = sLAYOUT,
|
||||
const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE, const GUIHelpers::Padding& padding = sPADDING,
|
||||
const cString& name = sNAME, VideoEngine::cImage** image = nullptr );
|
||||
@@ -53,7 +52,6 @@ namespace GUIEngine {
|
||||
virtual const GUIHelpers::RGBA& getDebugColour() const;
|
||||
|
||||
private:
|
||||
void CreateLabel();
|
||||
void GenerateImage();
|
||||
void GenerateTexture();
|
||||
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
|
||||
#include "../UtilityEngine/cUtility.hpp"
|
||||
#include "GUIHelpers/Enums.hpp"
|
||||
#include "cButton.hpp"
|
||||
|
||||
#include "GUIHelpers/cXMLoader.hpp"
|
||||
|
||||
|
||||
@@ -1,72 +0,0 @@
|
||||
#include "cTextButton.hpp"
|
||||
|
||||
using GUIEngine::cTextButton;
|
||||
|
||||
/*static*/ const cString cTextButton::sNAME = "textButton";
|
||||
|
||||
cTextButton::cTextButton( cWindow* parent, const signed int id, const cString& text, const GUIHelpers::eAlign align /*= GUIHelpers::eAlign::CENTER*/,
|
||||
const GUIHelpers::eLayout layout /*= GUIHelpers::eLayout::FILL_PARENT*/, const GUIHelpers::Position& pos /*= POSITION*/,
|
||||
const GUIHelpers::Size& size /*= SIZE*/, const GUIHelpers::Padding& padding /*= PADDING*/, const cString& name /*= NAME*/ )
|
||||
: m_label(this, -1, text)
|
||||
{
|
||||
Create(parent, id, text, align, layout, pos, size, padding, name);
|
||||
}
|
||||
|
||||
/*virtual*/ cTextButton::~cTextButton()
|
||||
{}
|
||||
|
||||
///Functions
|
||||
void cTextButton::Create( cWindow* parent, const signed int id, const cString& text, const GUIHelpers::eAlign align /*= GUIHelpers::eAlign::CENTER*/,
|
||||
const GUIHelpers::eLayout layout /*= GUIHelpers::eLayout::FILL_PARENT*/, const GUIHelpers::Position& pos /*= POSITION*/,
|
||||
const GUIHelpers::Size& size /*= SIZE*/, const GUIHelpers::Padding& padding /*= PADDING*/, const cString& name /*= NAME*/ )
|
||||
{
|
||||
cButton::Create(parent, id, align, layout, pos, size, padding, name);
|
||||
setText(text);
|
||||
}
|
||||
|
||||
/// Sets
|
||||
void cTextButton::setText( const cString& text )
|
||||
{
|
||||
m_label.setText(text);
|
||||
}
|
||||
|
||||
void cTextButton::setTextColour( const GUIHelpers::RGBA& colour )
|
||||
{
|
||||
m_label.setFontColour(colour);
|
||||
}
|
||||
|
||||
void cTextButton::setTextSize( const unsigned long int size )
|
||||
{
|
||||
m_label.setSize(size);
|
||||
}
|
||||
|
||||
/// Gets
|
||||
const cString& cTextButton::getText() const
|
||||
{
|
||||
return m_label.getText();
|
||||
}
|
||||
|
||||
const GUIHelpers::RGBA& cTextButton::getTextColour()
|
||||
{
|
||||
return m_label.getFontColour();
|
||||
}
|
||||
|
||||
const unsigned long int cTextButton::getTextSize()
|
||||
{
|
||||
return m_label.getFontSize();
|
||||
}
|
||||
|
||||
/*virtual*/ const GUIHelpers::eType cTextButton::getType() const
|
||||
{
|
||||
return GUIHelpers::eType::CTEXTBUTTON;
|
||||
}
|
||||
|
||||
/// Private
|
||||
void CreateLabel()
|
||||
{}
|
||||
|
||||
void GenerateImage()
|
||||
{}
|
||||
|
||||
void GenerateTexture()
|
||||
{}
|
||||
@@ -1,63 +0,0 @@
|
||||
#ifndef _CTEXTBUTTON_HPP_
|
||||
#define _CTEXTBUTTON_HPP_
|
||||
|
||||
/*** SDL Header Files ***/
|
||||
#include <SDL.h>
|
||||
|
||||
/*** Custom Header Files ***/
|
||||
#include "cButton.hpp"
|
||||
#include "cLabel.hpp"
|
||||
|
||||
#include "GUIHelpers/Enums.hpp"
|
||||
#include "GUIHelpers/GUIUtility.hpp"
|
||||
#include "../VideoEngine/cSprite.hpp"
|
||||
#include "../VideoEngine/cImage.hpp"
|
||||
#include "../MathEngine/iVector/iVector2.hpp"
|
||||
|
||||
/*** DLL Header File ***/
|
||||
#include "dllExport.h"
|
||||
|
||||
/*** Custom Header Files ***/
|
||||
#include "../UtilityEngine/cString.hpp"
|
||||
|
||||
using UtilityEngine::cString;
|
||||
|
||||
namespace GUIEngine {
|
||||
class EXPORT_FROM_MYDLL cTextButton : public cButton
|
||||
{
|
||||
public:
|
||||
static const cString sNAME; /*= "button";*/
|
||||
|
||||
cTextButton( cWindow* parent, const signed int id, const cString& text, const GUIHelpers::eAlign align = GUIHelpers::eAlign::CENTER,
|
||||
const GUIHelpers::eLayout layout = GUIHelpers::eLayout::FILL_PARENT, const GUIHelpers::Position& pos = sPOSITION,
|
||||
const GUIHelpers::Size& size = sSIZE, const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME );
|
||||
virtual ~cTextButton();
|
||||
|
||||
/// Functions
|
||||
void Create( cWindow* parent, const signed int id, const cString& text, const GUIHelpers::eAlign align = GUIHelpers::eAlign::CENTER,
|
||||
const GUIHelpers::eLayout layout = GUIHelpers::eLayout::FILL_PARENT, const GUIHelpers::Position& pos = sPOSITION,
|
||||
const GUIHelpers::Size& size = sSIZE, const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME );
|
||||
|
||||
/// Sets
|
||||
void setText( const cString& text );
|
||||
void setTextColour( const GUIHelpers::RGBA& colour );
|
||||
void setTextSize( const unsigned long int size );
|
||||
|
||||
/// Gets
|
||||
const cString& getText() const;
|
||||
const GUIHelpers::RGBA& getTextColour();
|
||||
const unsigned long int getTextSize();
|
||||
|
||||
virtual const GUIHelpers::eType getType() const;
|
||||
|
||||
private:
|
||||
void CreateLabel();
|
||||
void GenerateImage();
|
||||
void GenerateTexture();
|
||||
|
||||
private:
|
||||
/// Variables
|
||||
cLabel m_label;/// = nullptr
|
||||
};/// END CLASS DEFINITION cButton
|
||||
}/// END NAMESPACE DEFINITION GUIEngine
|
||||
#endif/// END IFNDEF _CBUTTON_HPP_
|
||||
@@ -1,6 +1,5 @@
|
||||
#include "cWindow.hpp"
|
||||
|
||||
|
||||
#include "../FXEngine/cGFX.hpp"
|
||||
#include "../UtilityEngine/cUtility.hpp"
|
||||
|
||||
@@ -257,6 +256,21 @@ const GUIHelpers::Size cWindow::getSize( const bool pad /*= true*/ ) const
|
||||
return rtn;
|
||||
}
|
||||
|
||||
const GUIHelpers::Area cWindow::getArea( const bool pad /*= false*/ ) const
|
||||
{
|
||||
GUIHelpers::Area rtn = { 0, 0, 0, 0 };
|
||||
|
||||
GUIHelpers::Position tmp = getPosition(false);
|
||||
rtn.x = tmp.x;
|
||||
rtn.y = tmp.y;
|
||||
|
||||
GUIHelpers::Size tmp2 = getSize(false);
|
||||
rtn.w = tmp2.x;
|
||||
rtn.h = tmp2.y;
|
||||
|
||||
return rtn;
|
||||
}
|
||||
|
||||
const GUIHelpers::Padding& cWindow::getPadding() const
|
||||
{
|
||||
return m_padding;
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
#ifndef _CWINDOW_HPP_
|
||||
#define _CWINDOW_HPP_
|
||||
|
||||
/*** C++ STL Files ***/
|
||||
#include <vector>
|
||||
|
||||
/*** SDL Header Files ***/
|
||||
#include <SDL.h>
|
||||
|
||||
@@ -53,7 +56,7 @@ namespace GUIEngine {
|
||||
void AddChild( cWindow* obj );
|
||||
|
||||
const bool RemoveChild( cWindow* obj );
|
||||
|
||||
|
||||
/// Sets
|
||||
static void PositionDefault( const GUIHelpers::Position& pos );
|
||||
static void SizeDefault( const GUIHelpers::Size& size );
|
||||
@@ -81,6 +84,7 @@ namespace GUIEngine {
|
||||
const GUIHelpers::eLayout getLayout() const;
|
||||
const GUIHelpers::Position getPosition( const bool pad = true ) const;
|
||||
const GUIHelpers::Size getSize( const bool pad = true ) const;
|
||||
const GUIHelpers::Area getArea( const bool pad = false ) const;
|
||||
const GUIHelpers::Padding& getPadding() const;
|
||||
const GUIHelpers::Size& getContentSize() const;
|
||||
const cString& getName() const;
|
||||
|
||||
Reference in New Issue
Block a user