I should have commit when I knew what changes I made.
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#ifndef _CGUIEVENTHANDLER_HPP_
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#define _CGUIEVENTHANDLER_HPP_
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/*** C++ STL Files ***/
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#include <vector>
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/*** Custom Header Files ***/
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#include "../GUIHelpers/Enums.hpp"
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/*** DLL Header File ***/
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#include "dllExport.h"
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#include "cGUIEvent.hpp"
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namespace GUIEventEngine {
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class EXPORT_FROM_MYDLL cGUIEventHandler
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{
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public:
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cGUIEventHandler();
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virtual ~cGUIEventHandler();
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bool operator == (const cGUIEventHandler& other);
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/// Functions
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virtual void CheckEvents();
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void AddEvents( GUIEventEngine::cGUIEvent* event );
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/// Sets
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/// Gets
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std::vector<GUIEventEngine::cGUIEvent*>& getEvents();
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private:
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/// Variables
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std::vector<GUIEventEngine::cGUIEvent*> m_events;
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};/// END CLASS DEFINITION cGUIEvent
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}/// END NAMESPACE DEFINITION GUIEventEngine
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#endif/// END IFNDEF _CGUIEVENTHANDLER_HPP_
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