Pre-resize fillparent
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@@ -17,7 +17,7 @@ cAudio::~cAudio()
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CleanUp();
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}
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//Functions
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/// Functions
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/*static*/ cAudio& cAudio::Inst()
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{
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if (sp_inst == nullptr)
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@@ -70,7 +70,7 @@ void cAudio::MusicPlay()
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}
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///Sets
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/// Sets
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void cAudio::setRate( const unsigned long int rate /*= 22050*/ )
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{
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m_rate = rate;
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@@ -91,7 +91,7 @@ void cAudio::setBuffers( const unsigned long int buffers /*= 4096*/ )
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m_buffers = buffers;
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}
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///Gets
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/// Gets
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const bool cAudio::IsInit() const
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{
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bool rtn = false;
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@@ -17,7 +17,7 @@ namespace AudioEngine {
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~cAudio();
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public:
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//Functions
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/// Functions
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static cAudio& Inst();
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static void Delete();
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@@ -34,7 +34,7 @@ namespace AudioEngine {
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void MusicPlay();
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///Set
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/// Set
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/* Sets the rate */
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void setRate( const unsigned long int rate = 22050 );
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/* Sets the audio format */
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@@ -45,7 +45,7 @@ namespace AudioEngine {
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/* Sets the buffer */
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void setBuffers( const unsigned long int buffers = 4096 );
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///Get
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/// Get
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/* Gets return true if Audio was initialized */
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const bool IsInit() const;
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/* Gets the rate */
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@@ -60,13 +60,13 @@ namespace AudioEngine {
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private:
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private:
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///Variables
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unsigned long int m_rate;// = 22050;
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unsigned long int m_format;// = AUDIO_S16;
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unsigned long int m_channels;// = 2;
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unsigned long int m_buffers;// = 4096;
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/// Variables
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unsigned long int m_rate;/// = 22050;
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unsigned long int m_format;/// = AUDIO_S16;
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unsigned long int m_channels;/// = 2;
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unsigned long int m_buffers;/// = 4096;
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static cAudio* sp_inst;// = nullptr;
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static cAudio* sp_inst;/// = nullptr;
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};/// END CLASS DEFINITION cAudio
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}/// END NAMESPACE DEFINITION AudioEngine
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#endif/// END IFNDEF _CAUDIO_HPP_
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@@ -14,7 +14,7 @@ cMusic::cMusic(const cMusic& copy)
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cMusic::~cMusic()
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{}
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///Functions
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/// Functions
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/* Plays the music if loaded */
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void cMusic::PlayMusic()
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{}
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@@ -32,7 +32,7 @@ void cMusic::FideOut(const unsigned int time /*= 1000*/) const
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}
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/* private:*/
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///Functions
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/// Functions
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void cMusic::LoadMusic()
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{}
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@@ -22,7 +22,7 @@ namespace AudioEngine {
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cMusic( const cMusic& copy );
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~cMusic();
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///Functions
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/// Functions
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/* Plays the music if loaded */
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void PlayMusic();
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/* Fades in the music for time */
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@@ -31,15 +31,15 @@ namespace AudioEngine {
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void FideOut( const unsigned int time = 1000 ) const;
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private:
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///Functions
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/// Functions
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void LoadMusic();
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void UnloadMusic();
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private:
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///Variables
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/// Variables
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Mix_Music* mp_music;
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unsigned char m_volume;// = 255
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unsigned char m_volume;/// = 255
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};/// END CLASS DEFINITION cMusic
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@@ -24,7 +24,7 @@ namespace AudioEngine {
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cSound( const cSound& copy );
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~cSound();
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///Functions
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/// Functions
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/* Plays the sound if loaded */
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void PlaySound();
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/* Fades in the sound for time */
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@@ -32,7 +32,7 @@ namespace AudioEngine {
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/* Fades out the sound for time */
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void FadeOut( const unsigned int time = 1000 ) const;
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///Sets
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/// Sets
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/* Sets the directory of the sound */
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void setDir( const cString& dir );
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/* Sets the file name of the sound */
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@@ -51,7 +51,7 @@ namespace AudioEngine {
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void setLoops( const long int loops = -1 );
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///Gets
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/// Gets
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/* Gets the directory of the sound */
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const cString& getDir() const;
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/* Gets the file name of the sound */
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@@ -68,16 +68,16 @@ namespace AudioEngine {
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const long int getLoops() const;
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private:
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///Functions
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/// Functions
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void LoadSound();
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void UnloadSound();
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private:
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///Variables
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Mix_Chunk* mp_sound;// = nullptr
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/// Variables
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Mix_Chunk* mp_sound;/// = nullptr
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cString m_dir;// = ""
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cString m_fileName;// = ""
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cString m_dir;/// = ""
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cString m_fileName;/// = ""
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unsigned char m_volume;// = 255
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