Add project files.
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#include "cCamera.hpp"
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/*** Custom Header Files ***/
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#include "cRenderer.hpp"
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#include "../UtilityEngine/cUtility.hpp"
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using VideoEngine::cCamera;
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using UtilityEngine::cUtility;
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cCamera::cCamera( const signed long int xPos /*= 0*/, const signed long int yPos /*= 0*/,
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const unsigned long int reswidth /*= 640*/, const unsigned long int reshight /*= 480*/ )
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: mp_texture(nullptr)
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{
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m_position.x = Sint16(xPos);
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m_position.y = Sint16(yPos);
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m_position.w = Uint16(reswidth);
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m_position.h = Uint16(reshight);
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CreateCamera();
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}
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cCamera::cCamera( const cCamera& copy )
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{
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m_position.x = Sint16(copy.getXPos());
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m_position.y = Sint16(copy.getYPos());
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m_position.w = Uint16(copy.getWidthRes());
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m_position.h = Uint16(copy.getHeightRes());
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setTexture(copy.getTexture());
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}
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cCamera::~cCamera()
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{
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DeleteCamera();
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}
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void cCamera::Draw()
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{
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cRenderer::Inst().Render(mp_texture, nullptr, &m_position);
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}
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void cCamera::SaveImage( const cString& fileName, const cString& dir /*= ""*/ )
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{
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cRenderer::Inst().SaveTexture(mp_texture, fileName, dir);
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}
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///Sets
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void cCamera::setXPosandYPos( const signed long int xPos /*= 0*/, const signed long int yPos /*= 0*/ )
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{
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m_position.x = Sint16(xPos);
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m_position.y = Sint16(yPos);
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CreateCamera();
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}
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void cCamera::setResWidthandResHeight( const unsigned long int reswidth /*= 640*/, const unsigned long int reshight /*= 480*/ )
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{
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m_position.w = Uint16(reswidth);
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m_position.h = Uint16(reshight);
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CreateCamera();
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}
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void cCamera::setTexture( SDL_Texture* texture )
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{
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DeleteCamera();
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CreateCamera();
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cRenderer::Inst().CopyTexture(texture, mp_texture);
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}
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///Gets
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const unsigned long int cCamera::getXPos() const
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{
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return m_position.x;
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}
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const unsigned long int cCamera::getYPos() const
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{
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return m_position.y;
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}
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const unsigned long int cCamera::getWidthRes() const
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{
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return m_position.w;
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}
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const unsigned long int cCamera::getHeightRes() const
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{
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return m_position.h;
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}
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SDL_Texture* cCamera::getCameraView() const
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{
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return mp_texture;
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}
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SDL_Texture* cCamera::getTexture() const
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{
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return mp_texture;
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}
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void cCamera::CreateCamera()
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{
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DeleteCamera();
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mp_texture = cRenderer::Inst().NewTexture(m_position.w, m_position.h, SDL_TEXTUREACCESS_TARGET);
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if (mp_texture == nullptr)
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cUtility::Inst().Message("Unable to create camera.", __AT__);
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}
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void cCamera::DeleteCamera()
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{
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if (mp_texture != nullptr)
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SDL_DestroyTexture(mp_texture);
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}
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