Files

297 lines
8.4 KiB
C++

#include "cRenderer.hpp"
/*** Custom Header Files ***/
#include "cVideo.hpp"
#include "../UtilityEngine/cUtility.hpp"
using VideoEngine::cRenderer;
using VideoEngine::cVideo;
using UtilityEngine::cUtility;
/*static*/ cRenderer* cRenderer::sp_inst = nullptr;
/// private:
cRenderer::cRenderer()
: mp_renderer(nullptr), mp_rendererSoftware(nullptr)
{
Setup();
}
cRenderer::~cRenderer()
{
CleanUp();
}
/// public:
/// Functions
/*static*/ cRenderer& cRenderer::Inst()
{
if (sp_inst == nullptr)
sp_inst = new cRenderer();
return *sp_inst;
}
/*static*/ void cRenderer::Delete()
{
delete sp_inst;
sp_inst = nullptr;
}
const bool cRenderer::Setup()
{
bool rtn = false;
if (cVideo::Inst().IsInit() == false)
cUtility::Inst().Message("Unable to setup until SDL_Video is initialized.");
else {
CleanUp();
mp_renderer = cVideo::Inst().CreateRender();
SDL_Surface* surface = SDL_GetWindowSurface(cVideo::Inst().getWindow());
mp_rendererSoftware = SDL_CreateSoftwareRenderer(surface);
if (mp_renderer != nullptr)
rtn = true;
}
return rtn;
}
void cRenderer::CleanUp()
{
if (mp_renderer != nullptr)
SDL_DestroyRenderer(mp_renderer);
if (mp_rendererSoftware != nullptr)
SDL_DestroyRenderer(mp_rendererSoftware);
mp_renderer = nullptr;
mp_rendererSoftware = nullptr;
}
void cRenderer::Render( SDL_Texture* texture, SDL_Rect* srcrect, SDL_Rect* dstrect )
{
cRenderer::Render(texture, srcrect, mp_renderer, dstrect);
}
void cRenderer::Render( SDL_Surface* surface, SDL_Rect* srcrect, SDL_Rect* dstrect )
{
SDL_Texture* texture = SurfaceToTexture(surface);
Render( texture, srcrect, dstrect );
SDL_DestroyTexture(texture);
}
void cRenderer::Render( SDL_Surface* src, const SDL_Rect* srcrect, SDL_Surface* dst, SDL_Rect* dstrect )
{
if (SDL_BlitSurface(src, srcrect, dst, dstrect) < 0)
cUtility::Inst().Message("Unable to BlitSurface. SDL_BlitSurface():", __AT__, cUtility::eTypeSDL::SDL);
}
void cRenderer::Render( SDL_Texture* src, const SDL_Rect* srcrect, SDL_Surface* dst, SDL_Rect* dstrect )
{
src;
srcrect;
dst;
dstrect;
//???????
}
void cRenderer::Render( SDL_Texture* src, const SDL_Rect* srcrect, SDL_Renderer* dst, SDL_Rect* dstrect )
{
if (SDL_RenderCopy(dst, src, srcrect, dstrect) < 0)
cUtility::Inst().Message("Unable to copy Texture to Renderer. SDL_RenderCopy():", __AT__, cUtility::eTypeSDL::SDL);
}
void cRenderer::RenderToTexture( SDL_Texture* src, SDL_Rect* srcrect, SDL_Texture* dst, SDL_Rect* dstrect )
{
SetRenderTarget(dst);
Render( src, srcrect, dstrect );
ResetRenderTarget();
}
void cRenderer::RenderDrawColor( const SDL_Colour& colour )
{
if (SDL_SetRenderDrawColor(mp_renderer, colour.r, colour.g, colour.b, colour.a) < 0)
cUtility::Inst().Message("Unable to set render draw colour. SDL_SetRenderDrawColor():", __AT__, cUtility::eTypeSDL::SDL);
}
void cRenderer::RenderDrawRect( const SDL_Rect& rect, SDL_Texture* dst /*= nullptr */ )
{
SetRenderTarget(dst);
if (SDL_RenderFillRect(mp_renderer, &rect) < 0)
cUtility::Inst().Message("Unable to draw rectangle. SDL_RenderFillRect():", __AT__, cUtility::eTypeSDL::SDL);
ResetRenderTarget();
}
void cRenderer::ScreenShot( const cString& filename, const cString& dir /*= ""*/ )
{
SDL_Surface *sshot = NewSurface();
SDL_RenderReadPixels(getRenderer(), nullptr, SDL_PIXELFORMAT_RGBA32, sshot->pixels, sshot->pitch);
SaveSurface(sshot, filename, dir);
SDL_FreeSurface(sshot);
}
void cRenderer::SaveSurface( SDL_Surface* surface, const cString& fileName, const cString& dir /*= ""*/ )
{
cString temp = dir + fileName;
if (SDL_SaveBMP(surface, temp.c_str()) < 0)
cUtility::Inst().Message("Unable to save Surface. SDL_SaveBMP()", __AT__, cUtility::eTypeSDL::SDL);
}
void cRenderer::SaveTexture( SDL_Texture* texture, const cString& fileName, const cString& dir /*= ""*/ )
{
SDL_Surface* surface = TextureToSurface(texture);
if (surface != nullptr)
SaveSurface(surface, fileName, dir);
else
cUtility::Inst().Message("Unable to create Surface from Texture. TextureToSurface():", __AT__);
SDL_FreeSurface(surface);
}
SDL_Texture* cRenderer::SurfaceToTexture( SDL_Surface* surface )
{
SDL_Texture* rtn = SDL_CreateTextureFromSurface( mp_renderer, surface );
if ( rtn == nullptr)
cUtility::Inst().Message("Unable to create Texture. SDL_CreateTextureFromSurface():", __AT__, cUtility::eTypeSDL::SDL);
return rtn;
}
SDL_Surface* cRenderer::TextureToSurface( SDL_Texture* texture )
{
SDL_Surface* rtn = nullptr;
int w = 0;
int h = 0;
if (SDL_QueryTexture(texture, nullptr, nullptr, &w, &h) < 0)
cUtility::Inst().Message("Unable to Query Texture. SDL_QueryTexture():", __AT__, cUtility::eTypeSDL::SDL);
rtn = NewSurface(w, h);
SDL_Rect rec = { 0, 0, w, h };
SetRenderTarget(texture);
if (SDL_RenderReadPixels(mp_renderer, nullptr, SDL_PIXELFORMAT_RGBA32, rtn->pixels, rtn->pitch) < 0)
cUtility::Inst().Message("Unable to Read Texture's Pixels. SDL_RenderReadPixels():", __AT__, cUtility::eTypeSDL::SDL);
ResetRenderTarget();
return rtn;
}
void cRenderer::CopyTexture( SDL_Texture* src, SDL_Texture* dst, bool software /*= false*/ )
{
SDL_Renderer* render = mp_renderer;
if (software == true)
render = mp_rendererSoftware;
if (SDL_SetRenderTarget(render, dst) < 0)
cUtility::Inst().Message("Unable to set render target to dst. SDL_SetRenderTarget():", __AT__, cUtility::eTypeSDL::SDL);
Render(src, nullptr, render, nullptr);
ResetRenderTarget();
}
SDL_Surface* cRenderer::CopySurface( SDL_Surface* src )
{
return SDL_ConvertSurface( src, src->format, src->flags );
}
SDL_Surface* cRenderer::NewSurface( long int width /*= -1*/, long int height /*= -1*/ ) const
{
if (width < 0)
width = cVideo::Inst().getWidth();
if (height < 0)
height = cVideo::Inst().getHeight();
SDL_Surface* rtn = SDL_CreateRGBSurface(cVideo::Inst().getVideoSettings(), width, height, cVideo::Inst().getColourDepth(), cVideo::Inst().getRmask(), cVideo::Inst().getGmask(), cVideo::Inst().getBmask(), cVideo::Inst().getAmask());
if (rtn == nullptr)
cUtility::Inst().Message("Unable to create surface. SDL_CreateRGBSurface():", __AT__, cUtility::eTypeSDL::SDL);
return rtn;
}
SDL_Texture* cRenderer::NewTexture( long int width, long int height, const bool copyRenderer /*= false*/, const unsigned long int access /*= SDL_TEXTUREACCESS_TARGET*/ ) const
{
if (width < 0)
width = cVideo::Inst().getWidth();
if (height < 0)
height = cVideo::Inst().getHeight();
SDL_Renderer* renderer = nullptr;
if (copyRenderer == false)
renderer = mp_renderer;
else
renderer = mp_rendererSoftware;
SDL_Texture* rtn = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ABGR8888, access, width, height);
if (rtn == nullptr)
cUtility::Inst().Message("Unable to create texture. SDL_CreateTexture:", __AT__, cUtility::eTypeSDL::SDL);
return rtn;
}
const bool cRenderer::AreEqual( SDL_Surface& one, SDL_Surface& two )
{
bool rtn = false;
int x = 0;
int y = 0;
if (SDL_MUSTLOCK(&one) > 0)
SDL_LockSurface(&one);
if (SDL_MUSTLOCK(&two) > 0)
SDL_LockSurface(&two);
if ((one.pitch == two.pitch) && (one.h == two.h)) {
unsigned char *one_pixels = (unsigned char *)one.pixels;
unsigned char *two_pixels = (unsigned char *)two.pixels;
rtn = true; // we are equal so far....
for (x = 0; x < one.pitch; x++) {
for (y = 0; y < one.h; y++) {
if (one_pixels[y + x] != two_pixels[y + x]) {
rtn = false;
x = one.pitch + two.pitch + 1; // break out of the top for loop
y = one.h + two.h + 1;
break; // we found a pixel that is not equal no need to continue
}
}
}
}
if (SDL_MUSTLOCK(&one) > 0)
SDL_UnlockSurface(&one);
if (SDL_MUSTLOCK(&two) > 0)
SDL_UnlockSurface(&two);
return rtn;
}
void cRenderer::SetRenderTarget( SDL_Renderer* renderer, SDL_Texture* target /*= nullptr*/ )
{
if (SDL_SetRenderTarget(renderer, target) < 0)
cUtility::Inst().Message("Unable to set render target to dst. SDL_SetRenderTarget():", __AT__, cUtility::eTypeSDL::SDL);
}
void cRenderer::SetRenderTarget( SDL_Texture* target /*= nullptr*/ )
{
if (SDL_SetRenderTarget(mp_renderer, target) < 0)
cUtility::Inst().Message("Unable to set render target to dst. SDL_SetRenderTarget():", __AT__, cUtility::eTypeSDL::SDL);
}
void cRenderer::ResetRenderTarget()
{
if (SDL_SetRenderTarget(mp_renderer, nullptr) < 0)
cUtility::Inst().Message("Unable to set render target to mp_rend. SDL_SetRenderTarget():", __AT__, cUtility::eTypeSDL::SDL);
}
SDL_Renderer* cRenderer::getRenderer()
{
return mp_renderer;
}
SDL_Renderer* cRenderer::getRendererCopy()
{
return mp_rendererSoftware;
}