Files
SDLPongCPP/TrooperEngineDLL/TrooperEngine/VideoEngine/cRenderer.cpp
T
2018-06-30 01:16:05 -04:00

282 lines
8.3 KiB
C++

#include "cRenderer.hpp"
/*** Custom Header Files ***/
#include "cVideo.hpp"
#include "../UtilityEngine/cUtility.hpp"
using VideoEngine::cRenderer;
using VideoEngine::cVideo;
using UtilityEngine::cUtility;
/*static*/ cRenderer* cRenderer::sp_inst = nullptr;
//private:
cRenderer::cRenderer()
{
Setup();
}
cRenderer::~cRenderer()
{
CleanUp();
}
//public:
///Functions
/*static*/ cRenderer& cRenderer::Inst()
{
if (sp_inst == nullptr)
sp_inst = new cRenderer();
return *sp_inst;
}
/*static*/ void cRenderer::Delete()
{
delete sp_inst;
sp_inst = nullptr;
}
const bool cRenderer::Setup()
{
bool rtn = false;
if (cVideo::Inst().IsInit() == false)
cUtility::Inst().Message("Unable to setup until SDL_Video is initialized.");
else {
mp_renderer = cVideo::Inst().CreateRender();
if (mp_renderer != nullptr)
rtn = true;
}
return rtn;
}
void cRenderer::CleanUp()
{
SDL_DestroyRenderer(mp_renderer);
mp_renderer = nullptr;
}
void cRenderer::Render( SDL_Texture* texture, SDL_Rect* srcrect, SDL_Rect* dstrect )
{
cRenderer::Render(texture, srcrect, mp_renderer, dstrect);
}
void cRenderer::Render( SDL_Surface* surface, SDL_Rect* srcrect, SDL_Rect* dstrect )
{
SDL_Texture* texture = SurfaceToTexture(surface);
Render( texture, srcrect, dstrect );
SDL_DestroyTexture(texture);
}
void cRenderer::Render( SDL_Surface* src, const SDL_Rect* srcrect, SDL_Surface* dst, SDL_Rect* dstrect )
{
if (SDL_BlitSurface(src, srcrect, dst, dstrect) < 0)
cUtility::Inst().Message("Unable to BlitSurface. SDL_BlitSurface():", __AT__, cUtility::eTypeSDL::SDL);
}
void cRenderer::Render( SDL_Texture* src, const SDL_Rect* srcrect, SDL_Surface* dst, SDL_Rect* dstrect )
{
src;
srcrect;
dst;
dstrect;
//???????
}
void cRenderer::Render( SDL_Texture* src, const SDL_Rect* srcrect, SDL_Renderer* dst, SDL_Rect* dstrect )
{
if (SDL_RenderCopy(dst, src, srcrect, dstrect) < 0)
cUtility::Inst().Message("Unable to copy Texture to Renderer. SDL_RenderCopy():", __AT__, cUtility::eTypeSDL::SDL);
}
void cRenderer::RenderToTexture( SDL_Texture* src, SDL_Rect* srcrect, SDL_Texture* dst, SDL_Rect* dstrect )
{
SetRenderTarget(dst);
Render( src, srcrect, dstrect );
ResetRenderTarget();
}
void cRenderer::RenderDrawColor( const SDL_Colour& colour )
{
if (SDL_SetRenderDrawColor(mp_renderer, colour.r, colour.g, colour.b, colour.a) < 0)
cUtility::Inst().Message("Unable to set render draw colour. SDL_SetRenderDrawColor():", __AT__, cUtility::eTypeSDL::SDL);
}
void cRenderer::RenderDrawRect( const SDL_Rect& rect, SDL_Texture* dst /*= nullptr */ )
{
SetRenderTarget(dst);
if (SDL_RenderFillRect(mp_renderer, &rect) < 0)
cUtility::Inst().Message("Unable to draw rectangle. SDL_RenderFillRect():", __AT__, cUtility::eTypeSDL::SDL);
ResetRenderTarget();
}
void cRenderer::ScreenShot( const cString& filename, const cString& dir /*= ""*/ )
{
SDL_Surface* infoSurface = SDL_GetWindowSurface(VideoEngine::cVideo::Inst().getWindow());
if (infoSurface == nullptr)
cUtility::Inst().Message("Failed to create info surface from window.\n", __AT__, cUtility::eTypeSDL::SDL);
else {
SaveSurface(infoSurface, filename, dir);
SDL_FreeSurface(infoSurface);
infoSurface = NULL;
}
/*SDL_Surface* saveSurface = NewSurface();
if (infoSurface == NULL) {
cUtility::Inst().Message("Failed to create info surface from window.\n", __AT__, cUtility::eTypeSDL::SDL);
} else {
if (SDL_RenderReadPixels(mp_renderer, &infoSurface->clip_rect, infoSurface->format->format, saveSurface->pixels, infoSurface->w * infoSurface->format->BytesPerPixel) != 0)
cUtility::Inst().Message("Failed to read pixel data from SDL_Renderer object.\n", __AT__, cUtility::eTypeSDL::SDL);
else
SaveSurface(saveSurface, filename, dir);
SDL_FreeSurface(infoSurface);
infoSurface = NULL;
}
SDL_FreeSurface(saveSurface);
saveSurface = NULL;*/
}
void cRenderer::SaveSurface( SDL_Surface* surface, const cString& fileName, const cString& dir /*= ""*/ )
{
cString temp = dir + fileName;
if (SDL_SaveBMP(surface, temp.c_str()) < 0)
cUtility::Inst().Message("Unable to save Surface. SDL_SaveBMP()", __AT__, cUtility::eTypeSDL::SDL);
}
void cRenderer::SaveTexture( SDL_Texture* texture, const cString& fileName, const cString& dir /*= ""*/ )
{
SDL_Surface* surface = TextureToSurface(texture);
if (surface != nullptr)
SaveSurface(surface, fileName, dir);
else
cUtility::Inst().Message("Unable to create Surface from Texture. TextureToSurface():", __AT__);
SDL_FreeSurface(surface);
}
SDL_Texture* cRenderer::SurfaceToTexture( SDL_Surface* surface )
{
SDL_Texture* rtn = nullptr;
rtn = SDL_CreateTextureFromSurface( mp_renderer, surface );
if ( rtn == nullptr)
cUtility::Inst().Message("Unable to create Texture. SDL_CreateTextureFromSurface():", __AT__, cUtility::eTypeSDL::SDL);
return rtn;
}
SDL_Surface* cRenderer::TextureToSurface( SDL_Texture* texture )
{
SDL_Surface* rtn = nullptr;
int w = 0;
int h = 0;
if (SDL_QueryTexture(texture, nullptr, nullptr, &w, &h) < 0)
cUtility::Inst().Message("Unable to Query Texture. SDL_QueryTexture():", __AT__, cUtility::eTypeSDL::SDL);
rtn = NewSurface(w, h);
void* srcPixels = nullptr;
int srcPitch = 0;
//Lock texture for manipulation
if (SDL_LockTexture( texture, nullptr, &srcPixels, &srcPitch ) < 0)
cUtility::Inst().Message("Unable to lock texture. SDL_LockTexture():", __AT__, cUtility::eTypeSDL::SDL);
if (SDL_LockSurface(rtn))
cUtility::Inst().Message("Unable to lock surface rtn. SDL_LockSurface():", __AT__, cUtility::eTypeSDL::SDL);
//Copy loaded/formatted surface pixels
memcpy( rtn->pixels, srcPixels, srcPitch * h );
//Unlock texture to update
SDL_UnlockSurface(rtn);
SDL_UnlockTexture( texture );
srcPixels = nullptr;
return rtn;
}
void cRenderer::CopyTexture( SDL_Texture* src, SDL_Texture* dst )
{
void* srcPixels = nullptr;
int srcPitch = 0;
void* dstPixels = nullptr;
int dstPitch = 0;
int height = 0;
if (SDL_QueryTexture( src, nullptr, nullptr, nullptr, &height ) < 0)
cUtility::Inst().Message("Unable to query texture. SDL_QueryTexture():", __AT__, cUtility::eTypeSDL::SDL);
//Lock texture for manipulation
if (SDL_LockTexture( src, nullptr, &srcPixels, &srcPitch ) < 0)
cUtility::Inst().Message("Unable to lock texture src. SDL_LockTexture():", __AT__, cUtility::eTypeSDL::SDL);
if (SDL_LockTexture( dst, nullptr, &dstPixels, &dstPitch ) < 0)
cUtility::Inst().Message("Unable to lock texture dst. SDL_LockTexture():", __AT__, cUtility::eTypeSDL::SDL);
//Copy loaded/formatted surface pixels
memcpy( dstPixels, srcPixels, srcPitch * height );
//Unlock texture to update
SDL_UnlockTexture( dst );
SDL_UnlockTexture( src );
srcPixels = nullptr;
dstPixels = nullptr;
}
SDL_Surface* cRenderer::CopySurface( SDL_Surface* src )
{
return SDL_ConvertSurface( src, src->format, src->flags );
}
SDL_Surface* cRenderer::NewSurface( long int width /*= -1*/, long int height /*= -1*/ ) const
{
if (width < 0)
width = cVideo::Inst().getWidth();
if (height < 0)
height = cVideo::Inst().getHeight();
SDL_Surface* rtn = SDL_CreateRGBSurface(cVideo::Inst().getVideoSettings(), width, height, cVideo::Inst().getColour(), cVideo::Inst().getRmask(), cVideo::Inst().getGmask(), cVideo::Inst().getBmask(), cVideo::Inst().getAmask());
if (rtn == nullptr)
cUtility::Inst().Message("Unable to create surface. SDL_CreateRGBSurface():", __AT__, cUtility::eTypeSDL::SDL);
return rtn;
}
SDL_Texture* cRenderer::NewTexture( long int width, long int height, const unsigned long int access /*= SDL_TEXTUREACCESS_TARGET*/ ) const
{
if (width < 0)
width = cVideo::Inst().getWidth();
if (height < 0)
height = cVideo::Inst().getHeight();
SDL_Texture* rtn = SDL_CreateTexture(mp_renderer, SDL_PIXELFORMAT_ABGR8888, access, width, height);
if (rtn == nullptr)
cUtility::Inst().Message("Unable to create texture. SDL_CreateTexture:", __AT__, cUtility::eTypeSDL::SDL);
return rtn;
}
void cRenderer::SetRenderTarget( SDL_Texture* target /*= nullptr*/ )
{
if (SDL_SetRenderTarget(mp_renderer, target) < 0)
cUtility::Inst().Message("Unable to set render target to dst. SDL_SetRenderTarget():", __AT__, cUtility::eTypeSDL::SDL);
}
void cRenderer::ResetRenderTarget()
{
if (SDL_SetRenderTarget(mp_renderer, nullptr) < 0)
cUtility::Inst().Message("Unable to set render target to mp_rend. SDL_SetRenderTarget():", __AT__, cUtility::eTypeSDL::SDL);
}
SDL_Renderer* cRenderer::getRenderer()
{
return mp_renderer;
}