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SDLPongCPP/TrooperEngineDLL/TrooperEngine/InputEngine/cTextInput.hpp
T

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1.1 KiB
C++

#ifndef _CTEXTINPUT_HPP_
#define _CTEXTINPUT_HPP_
/*** SDL Header Files ***/
#include <SDL.h>
/*** Custom Header Files ***/
#include "cKeyboard.hpp"
/*** DLL Header File ***/
#include "dllExport.h"
/*** Custom Header Files ***/
#include "../UtilityEngine/cString.hpp"
using UtilityEngine::cString;
namespace InputEngine {
/* Singleton */
class EXPORT_FROM_MYDLL cTextInput : public cKeyboard
{
public:
cTextInput();
cTextInput( const cTextInput& copy );
virtual ~cTextInput();
/// Functions
/* */
virtual void KeyboardCheck( const SDL_Event& event );
/* Clears out the Text */
void ClearText();
/// Sets
void setText( const cString& text );
/// Gets
const cString& getText() const;
private:
const char UnicodeValue( const SDL_Event& event );
private:
/// Variables
cString m_text;/// = ""
bool m_caps;/// = false
bool m_shift;/// = false
/// magic numbers courtesy of SDL docs
const unsigned long int INTERNATIONAL_MASK;/// = 0xFF80
const unsigned long int UNICODE_MASK;/// = 0x7F
};/// END CLASS DEFINITION cTextInput
}/// END NAMESPACE DEFINITION InputEngine
#endif/// END IFNDEF _CTEXTINPUT_HPP_