Files
SDLPongCPP/TrooperEngineDLL/TrooperEngine/MathEngine/iVector/iVector2.cpp
T
2018-08-15 22:04:06 -04:00

98 lines
1.5 KiB
C++

#include "iVector2.hpp"
/*** Custom Header File ***/
#include "../Vector/Vector2.hpp"
using MathEngine::iVector2;
using MathEngine::Vector2;
iVector2::iVector2( const int X /*= 0*/, const int Y /*= 0*/ )
: x(X), y(Y)
{}
iVector2::iVector2( const Vector2& copy )
{
x = int(copy.x);
y = int(copy.y);
}
iVector2::iVector2( const SDL_Rect& copy )
{
x = int(copy.x);
y = int(copy.y);
}
iVector2& iVector2::operator = ( const Vector2& copy )
{
x = int(copy.x);
y = int(copy.y);
return *this;
}
iVector2& iVector2::operator = ( const SDL_Rect& copy )
{
x = int(copy.x);
y = int(copy.y);
return *this;
}
bool iVector2::operator == ( const iVector2& other ) const
{
bool rtn = false;
if (x == other.x)
if (y == other.y)
rtn = true;
return rtn;
}
bool iVector2::operator == ( const SDL_Rect& other ) const
{
bool rtn = false;
if (x == other.x)
if (y == other.y)
rtn = true;
return rtn;
}
iVector2& iVector2::operator += ( const iVector2& other )
{
x += int(other.x);
y += int(other.y);
return *this;
}
iVector2& iVector2::operator += ( const SDL_Rect& other )
{
x += int(other.x);
y += int(other.y);
return *this;
}
iVector2& iVector2::operator -= ( const iVector2& other )
{
x -= int(other.x);
y -= int(other.y);
return *this;
}
iVector2& iVector2::operator -= ( const SDL_Rect& other )
{
x -= int(other.x);
y -= int(other.y);
return *this;
}
iVector2 operator + ( const iVector2& lhs, const iVector2& rhs )
{
iVector2 rs = lhs;
rs += rhs;
return rs;
}