Files
SDLPongCPP/TrooperEngineDLL/TrooperEngine/MathEngine/Vector/Vector4.cpp
T
2018-06-25 21:48:45 -04:00

46 lines
826 B
C++

#include "Vector4.hpp"
#include "../iVector/iVector4.hpp"
using MathEngine::Vector4;
using MathEngine::iVector4;
Vector4::Vector4( const float X /*= 0.0f*/, const float Y /*= 0.0f*/, const float Z /*= 0.0f*/, const float W /*= 0.0f*/)
: Vector3( X, Y, Z ), w(W)
{}
Vector4::Vector4( const SDL_Rect& copy )
{
x = float(copy.x);
y = float(copy.y);
z = float(copy.w);
w = float(copy.h);
}
Vector4& Vector4::operator=( const SDL_Rect& copy )
{
x = float(copy.x);
y = float(copy.y);
z = float(copy.w);
w = float(copy.h);
return *this;
}
Vector4::Vector4( const iVector4& copy )
{
x = float(copy.x);
y = float(copy.y);
z = float(copy.z);
w = float(copy.w);
}
Vector4& Vector4::operator=( const iVector4& copy )
{
x = float(copy.x);
y = float(copy.y);
z = float(copy.z);
w = float(copy.w);
return *this;
}