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SDLPongCPP/.svn/pristine/28/2896a32d5cb78250eb1f26cda92a4d258066f0a2.svn-base
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2018-06-25 21:48:45 -04:00

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#include "cTexture.hpp"
/*** Custom Header Files ***/
#include "../../VideoEngine/cRenderer.hpp"
#include "../../FXEngine/cGFX.hpp"
#include "GUIUtility.hpp"
using GUIHelpers::cTexture;
cTexture::cTexture()
{}
cTexture::~cTexture()
{}
///Functions
//private
SDL_Texture* cTexture::GenerateTexture( const SDL_Rect& dimensions, TextTypeEngine::cText* text /*= nullptr*/ )
{
SDL_Rect t = text->getWH();
SDL_Rect centerText = { 0, 0, 0, 0 };
SDL_Rect centerButton = { 0, 0, 0, 0 };
SDL_Rect dim = dimensions;
///Find the min padding around the text.
// if (dim.w < (t.w + GUIHelpers::default::text::PADDING.x + GUIHelpers::default::text::PADDING.w) )
// dim.w += (t.w + GUIHelpers::default::text::PADDING.x + GUIHelpers::default::text::PADDING.w);
//
// if (dim.h < (t.h + GUIHelpers::default::text::PADDING.y + GUIHelpers::default::text::PADDING.z) )
// dim.h += (t.h + GUIHelpers::default::text::PADDING.y + GUIHelpers::default::text::PADDING.z);
///Find the center of the button
centerButton.x = dim.w / 2;
centerButton.y = dim.h / 2;
///Find the center of the text
centerText.x = t.w / 2;
centerText.y = t.h / 2;
if (centerText.x < centerButton.x)
t.x = centerButton.x - centerText.x;
if (centerText.y < centerButton.y)
t.y = centerButton.y - centerText.y;
SDL_Texture* temptext = VideoEngine::cRenderer::Inst().NewTexture(dim.w, dim.h, SDL_TEXTUREACCESS_TARGET );
GUIHelpers::RGBA colour = { 100, 100, 100, 255 };
FXEngine::cGFX::Inst().RoundedBox(dim, 0, colour, temptext);
VideoEngine::cRenderer::Inst().RenderToTexture(text->getImage(), nullptr, temptext, &t);
//cRenderer::Inst().Render(temptext, nullptr, nullptr);
//cRenderer::Inst().RenderToTexture(temptext, nullptr, text->getImage(), nullptr);
/*SDL_Surface* tempsurface = SDL_CreateRGBSurface(cVideo::Inst().getVideoSettings(), dimensions.w, dimensions.h, cVideo::Inst().getColour(),
0, 0, 0, 0);
SDL_FillRect(tempsurface, nullptr, SDL_MapRGB(tempsurface->format, 0, 255, 0));
/*if (roundedBoxRGBA(tempsurface, dimensions.x, dimensions.y, dimensions.w, dimensions.h, 10, 255, 255, 0, 255) != 0)
cerr << "Unable to generate GUI Texture." << endl << SDL_GetError() << endl;*/
/*if (text != nullptr) {
SDL_Rect srcrect, dstrect = dimensions;
cVideo::Inst().Render(text->getImage(), &srcrect, temptext, &dstrect);
}
this->setImage(temptext);
this->setTransparent();*/
setImage(temptext);
return temptext;
}