63 lines
1.4 KiB
C++
63 lines
1.4 KiB
C++
#include "RendererTest.hpp"
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#include "../UTest/UTest.hpp"
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/*** TrooperEngine DLL Header Files ***/
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#include "TrooperEngine.hpp"
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using VideoEngine::cRenderer;
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void RendererTest()
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{
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// cRenderer
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printf("\nTesting cRenderer -----\n\n");
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UTest u("cRenderer");
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u.test("cRenderer. Setup()", cRenderer::Inst().Setup());
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u.test("Are Surface Equal. AreEqual()", RendererAreaEqual());
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u.test("Are Surface Equal Not Equal. AreEqual()", RendererAreaEqualNotEqual());
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u.test("Texture To Surface. TextureToSurface()", RendererTextureToSurface());
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//u.test("Screen Shot", RendererTextureToSurface());
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u.report();
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}
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const bool RendererAreaEqual()
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{
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SDL_Surface* one = SDL_LoadBMP("ImageTest.bmp");
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SDL_Surface* two = SDL_LoadBMP("ImageTest.bmp");
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return cRenderer::Inst().AreEqual(*one, *two);
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}
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const bool RendererAreaEqualNotEqual()
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{
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SDL_Surface* one = SDL_LoadBMP("ImageTest.bmp");
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SDL_Surface* two = SDL_LoadBMP("ImageTest.bmp");
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one = SDL_ConvertSurfaceFormat(one, SDL_PIXELFORMAT_RGBA32, 0);
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bool rtn = false;
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if (cRenderer::Inst().AreEqual(*one, *two) == false)
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rtn = true;
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return rtn;
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}
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const bool RendererTextureToSurface()
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{
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SDL_Texture* text = IMG_LoadTexture(cRenderer::Inst().getRendererCopy(), "ImageTest.bmp");
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SDL_Surface* one = SDL_LoadBMP("ImageTest.bmp");
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one = SDL_ConvertSurfaceFormat(one, SDL_PIXELFORMAT_RGBA32, 0);
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SDL_Surface* sur = cRenderer::Inst().TextureToSurface(text);
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return cRenderer::Inst().AreEqual(*one, *sur);
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} |