Files
SDLPongCPP/TrooperEngineTest/VideoEngineTest/RendererTest.cpp
T
2018-08-13 22:22:10 -04:00

63 lines
1.4 KiB
C++

#include "RendererTest.hpp"
#include "../UTest/UTest.hpp"
/*** TrooperEngine DLL Header Files ***/
#include "TrooperEngine.hpp"
using VideoEngine::cRenderer;
void RendererTest()
{
// cRenderer
printf("\nTesting cRenderer -----\n\n");
UTest u("cRenderer");
u.test("cRenderer. Setup()", cRenderer::Inst().Setup());
u.test("Are Surface Equal. AreEqual()", RendererAreaEqual());
u.test("Are Surface Equal Not Equal. AreEqual()", RendererAreaEqualNotEqual());
u.test("Texture To Surface. TextureToSurface()", RendererTextureToSurface());
///u.test("Screen Shot", RendererTextureToSurface());
u.report();
}
const bool RendererAreaEqual()
{
SDL_Surface* one = SDL_LoadBMP("ImageTest.bmp");
SDL_Surface* two = SDL_LoadBMP("ImageTest.bmp");
return cRenderer::Inst().AreEqual(*one, *two);
}
const bool RendererAreaEqualNotEqual()
{
SDL_Surface* one = SDL_LoadBMP("ImageTest.bmp");
SDL_Surface* two = SDL_LoadBMP("ImageTest.bmp");
one = SDL_ConvertSurfaceFormat(one, SDL_PIXELFORMAT_RGBA32, 0);
bool rtn = false;
if (cRenderer::Inst().AreEqual(*one, *two) == false)
rtn = true;
return rtn;
}
const bool RendererTextureToSurface()
{
SDL_Texture* text = IMG_LoadTexture(cRenderer::Inst().getRendererCopy(), "ImageTest.bmp");
SDL_Surface* one = SDL_LoadBMP("ImageTest.bmp");
one = SDL_ConvertSurfaceFormat(one, SDL_PIXELFORMAT_RGBA32, 0);
SDL_Surface* sur = cRenderer::Inst().TextureToSurface(text);
return cRenderer::Inst().AreEqual(*one, *sur);
}