30 lines
590 B
Plaintext
30 lines
590 B
Plaintext
#include "cPlayerDown.hpp"
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using Input::cPlayerDown;
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cPlayerDown::cPlayerDown( SDL_Keycode key, Equipment::cPaddle** player )
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: cKey( key ), mpp_player(player)
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{}
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cPlayerDown::~cPlayerDown()
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{}
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///Funtions
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void cPlayerDown::KeyPress()
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{}
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void cPlayerDown::KeyUP()
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{
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if (mpp_player != nullptr && *mpp_player != nullptr)
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{
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if ((*mpp_player)->getState() == Equipment::cPaddle::Down)
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(*mpp_player)->setState(Equipment::cPaddle::Still);
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}
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}
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void cPlayerDown::KeyDown()
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{
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if (mpp_player != nullptr && *mpp_player != nullptr)
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(*mpp_player)->setState(Equipment::cPaddle::Down);
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} |