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SDLPongCPP/.svn/pristine/04/042698b3d112246dabec525a25ea1de3c610c6d2.svn-base
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2018-06-25 21:48:45 -04:00

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#include "cPlayerDown.hpp"
using Input::cPlayerDown;
cPlayerDown::cPlayerDown( SDL_Keycode key, Equipment::cPaddle** player )
: cKey( key ), mpp_player(player)
{}
cPlayerDown::~cPlayerDown()
{}
///Funtions
void cPlayerDown::KeyPress()
{}
void cPlayerDown::KeyUP()
{
if (mpp_player != nullptr && *mpp_player != nullptr)
{
if ((*mpp_player)->getState() == Equipment::cPaddle::Down)
(*mpp_player)->setState(Equipment::cPaddle::Still);
}
}
void cPlayerDown::KeyDown()
{
if (mpp_player != nullptr && *mpp_player != nullptr)
(*mpp_player)->setState(Equipment::cPaddle::Down);
}