29 lines
566 B
Plaintext
29 lines
566 B
Plaintext
#include "cPlayerUp.hpp"
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using Input::cPlayerUp;
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cPlayerUp::cPlayerUp( SDL_Keycode key, Equipment::cPaddle** player )
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: cKey( key ), mpp_player(player)
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{}
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cPlayerUp::~cPlayerUp()
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{}
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///Funtions
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void cPlayerUp::KeyPress()
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{}
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void cPlayerUp::KeyUP()
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{
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if (mpp_player != nullptr && *mpp_player != nullptr)
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{
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if ((*mpp_player)->getState() == Equipment::cPaddle::Up)
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(*mpp_player)->setState(Equipment::cPaddle::Still);
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}
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}
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void cPlayerUp::KeyDown()
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{
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if (mpp_player != nullptr && *mpp_player != nullptr)
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(*mpp_player)->setState(Equipment::cPaddle::Up);
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} |