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SDLPongCPP/.svn/pristine/f5/f53a380ef05d626f46697d2e4b75353eb7c631f1.svn-base
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2018-06-25 21:48:45 -04:00

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#include "cPlayerUp.hpp"
using Input::cPlayerUp;
cPlayerUp::cPlayerUp( SDL_Keycode key, Equipment::cPaddle** player )
: cKey( key ), mpp_player(player)
{}
cPlayerUp::~cPlayerUp()
{}
///Funtions
void cPlayerUp::KeyPress()
{}
void cPlayerUp::KeyUP()
{
if (mpp_player != nullptr && *mpp_player != nullptr)
{
if ((*mpp_player)->getState() == Equipment::cPaddle::Up)
(*mpp_player)->setState(Equipment::cPaddle::Still);
}
}
void cPlayerUp::KeyDown()
{
if (mpp_player != nullptr && *mpp_player != nullptr)
(*mpp_player)->setState(Equipment::cPaddle::Up);
}